"Bald Eagle" <cre### [at] netscapenet> wrote:
> Alternating light-dark / thick-thin growth rings
I'm not sure. Is this the previous item I reply but I interpret your meaning
> Darkening along a localized group of rings due to mold/fungus, etc.
I think it shoud contain this, too. But wait until I solve every situation I
> Holes due to boring insects
> "checking" (cracks) due to splitting when cut wood is rapidly dried
Are you a professional person? Maybe we can discuss it. I don't know so much
> a more granular texture for the rings to represent the fibrous nature of the
It will be competent, I'm thinking how to do this, too.
I'm not make efforts for the POV-Ray render. I only do the texture in POV-Ray
than I want to output the (maybe UV-map) image to another program. It can form
the pigment, ... at least.
> Diagrams or photos of wood would likely help you envision the types of functions
> that would control each of those attributes, and suggest ways to combine them
> into a final overall texture/material.
> There are all of the different ways to cut wood to get different grain patterns
> and expansion/contraction behaviour.
I need realize this, too.
> Then there's the fun of formulating pigment/texture maps for all of the
> different species... ;)
My living country don't have much ... oak, pine ..., which species I see in the
book. (Not the same)
I'm not very familiar with these.
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