POV-Ray : Newsgroups : povray.binaries.utilities : sky light render : Re: sky light render Server Time
19 Jan 2022 05:58:20 EST (-0500)
  Re: sky light render  
From: And
Date: 9 Jan 2017 02:00:05
Message: <web.587333d087bb2a51473b58ee0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 08.01.2017 um 15:51 schrieb And:
> > I want to give up...
> And we want you to continue ;)
> > I posted the fruit too early... I just tested the cloud shape and it is hard to
> > control. And too much work (includes reducing the render time) in the future.
> "Hard to control" is just a pessimist's way of saying "something
> encouraging to toy around with".

Ha ha..

> As for the render times, I gather that this whole thing is a stand-alone
> program, right? So maybe it would be worth trying to port this to OpenCL
> and get your graphics card to do the job. I reckon the computations
> should lend themselves to the architecture of GPUs.

GPU is an unfamiliar field to me.

> That said, if you decide to cease work on it, maybe you could publish
> the source code under some free-ish license, so that others could pick
> up on it. From what I see, it has a lot of potential that would be a
> pity to waste.

That's a good idea but the code is ugly currently(ew). If I decide to cease
work, I will publish it that time

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