POV-Ray : Newsgroups : povray.binaries.tutorials : Brushed Aluminum material Server Time
21 Dec 2024 23:18:41 EST (-0500)
  Brushed Aluminum material (Message 1 to 3 of 3)  
From: motorsep
Subject: Brushed Aluminum material
Date: 1 Apr 2006 02:05:01
Message: <web.442e25245c7eb9e0f843610@news.povray.org>
Hi,

I totally new to Povray :) I use it with Blender through Blend2POV, so if I
need materials, I have to write a code in Text window in Blender..
I need brushed aluminum for my contemporary door handles. And I don't really
want to use any textures.
Can somebody show me how can I create such material please?
I would greately appreciate your reply!
Thank you.


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From: Roman Reiner
Subject: Re: Brushed Aluminum material
Date: 1 Apr 2006 05:15:01
Message: <web.442e51aca6e3331c858edcf60@news.povray.org>
"motorsep" <nomail@nomail> wrote:
> Hi,
>
> I totally new to Povray :) I use it with Blender through Blend2POV, so if I
> need materials, I have to write a code in Text window in Blender..
> I need brushed aluminum for my contemporary door handles. And I don't really
> want to use any textures.
> Can somebody show me how can I create such material please?
> I would greately appreciate your reply!
> Thank you.

I guess you mean you don't want to use image files as textures. proceduals
are textures as well ;)

Anyway. I guess what you're looking for are blurred reflections. You maybe
want to have a look here:
http://tag.povray.org/povQandT/languageQandT.html#blurredreflection
it's written for povray 3.5 and if i remember right i had problems to run
this code with a newer version but the idea behind it remains the same.
Brushed metal effects can be achieved by an uneven scaling of the normal
pattern.

In addition or if you get problems i recommend a search for blurred
reflection. This has been a topic here a couple of times!
Hope this helps.
Regards Roman


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From: motorsep
Subject: Re: Brushed Aluminum material
Date: 3 Apr 2006 11:25:00
Message: <web.44313d1da6e3331c1ad8c3f10@news.povray.org>
Thanks. I will take a look on that.

> "Roman Reiner" <lim### [at] gmxde> wrote:

> I guess you mean you don't want to use image files as textures. proceduals
> are textures as well ;)


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