POV-Ray : Newsgroups : povray.binaries.tutorials : Lighting question Server Time
21 Dec 2024 11:32:50 EST (-0500)
  Lighting question (Message 1 to 4 of 4)  
From: Test User
Subject: Lighting question
Date: 23 Oct 2003 11:55:19
Message: <3f97f9e7@news.povray.org>
I just discovered POV-Ray yesterday, gone through the tutorial, played
around along the way... I LOVE using a programming interface for doing this.
Point and click is not my friend. :)

But having little experience with this stuff, I can't quite seem to get my
grip on a problem I'd like to tackle. I have a simple logo that I'd like to
put together, but I can't seem to get the lighting such that it looks even
remotely ok. I can get the text out there, make it metal, but due to the
emptiness of the universe I suppose, the surface is just plain. Here's an
example of what I'd like to do and what I've got. If anyone can give me any
hints or ideas to try I would appreciate it.

Thanks


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Attachments:
Download '007Example.PNG' (7 KB) Download 'tutorial1.PNG' (2 KB)

Preview of image '007Example.PNG'
007Example.PNG

Preview of image 'tutorial1.PNG'
tutorial1.PNG


 

From: ingo
Subject: Re: Lighting question
Date: 23 Oct 2003 12:07:08
Message: <Xns941DB8508A89seed7@netplex.aussie.org>
in news:3f97f9e7@news.povray.org Test User wrote:

> If anyone can give me any
> hints or ideas to try I would appreciate it.
> 
> 

A simple solution could be to put a skysphere in your scene and texture it 
with a gradient. Then put a black box behind the text. You'll have to play 
with the colour_map of for the gradient to get the desired result.

Ingo


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From: Test User
Subject: Re: Lighting question
Date: 23 Oct 2003 14:50:39
Message: <3f9822ff$1@news.povray.org>
Ah, thanks. I knew I just needed to be pointed in the right direction...

What do you think?

"ingo" <ing### [at] tagpovrayorg> wrote in message
news:Xns### [at] netplexaussieorg...
> in news:3f97f9e7@news.povray.org Test User wrote:
>
> > If anyone can give me any
> > hints or ideas to try I would appreciate it.
> >
> >
>
> A simple solution could be to put a skysphere in your scene and texture it
> with a gradient. Then put a black box behind the text. You'll have to play
> with the colour_map of for the gradient to get the desired result.
>
> Ingo


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Attachments:
Download 'tutorial1b.PNG' (11 KB)

Preview of image 'tutorial1b.PNG'
tutorial1b.PNG


 

From: ingo
Subject: Re: Lighting question
Date: 24 Oct 2003 05:09:04
Message: <Xns941E716F0C1D7seed7@netplex.aussie.org>
in news:3f9822ff$1@news.povray.org Test User wrote:

> What do you think?
> 

Fine. Some more things you could try to get a more lively text, less flat:
- try a bit of 'turbulence' on the gradient texture
- try adding a 'normal' to the text, maybe also with the gradient pattern

Ingo


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