POV-Ray : Newsgroups : povray.binaries.tutorials : How to render mirrored objects into _real_ pictures : How to render mirrored objects into _real_ pictures Server Time
27 Nov 2021 18:40:14 EST (-0500)
  How to render mirrored objects into _real_ pictures  
From: H  Karsten
Date: 12 Jan 2009 17:20:00
Message: <web.496bc004fe4d566620776f0@news.povray.org>
This is a simple tutorial that shows you to render chrome-textured objects into
real pictures, taken by your photo-camera.

You need:
-A camera (optional a stand)
-A Chrome-Ball
-Megapov

- Put the ball almost to the place, where you like to have the 3d-object.
- Make a Photo (best, from far away with a narrow angle. Otherwise, you see your
self..)
- Make a second picture without the ball from almost the same place (best with a
stand)
- Crop the Ball picture
- Use the cropped picture as image-map for the environment sphere
(shrinkwraped!!),"no_image"
- Use the other picture as image.map for the background-plane
(screen.inc),"no_reflection"

have fun :)

PS.: Compare the image-numbers in the scene with the numbers in the uploaded
image.

####################################################################################

#include "screen.inc"

Set_Camera_Location(<0.0, 0.5, -4.0>)
Set_Camera_Look_At(<0.0, 0.0,  0.0>)
Set_Camera_Aspect(image_width,image_height)
#declare T=texture{pigment{
image_map {
  jpeg "3.jpg"
  map_type 0
  interpolate 2
}}
finish{ambient 1}
}
object{
Screen_Plane (T, 1000, <0,0>, <1,1>)
no_reflection
}
sphere {
  0.0, 1
  texture {
    pigment {
image_map {
  jpeg "2.jpg"
  map_type 7
  interpolate 2
}
    }
finish{ambient 1}
  }
scale <-1,1,1>
scale 1000
rotate y*180
no_image
}

julia_fractal {
  <-0.083,0.0,-0.83,-0.025>
  quaternion
  cube
  max_iteration 4
  precision 20
finish{reflection 1}
//optional...
rotate <frame_number,frame_number*2,frame_number*4>
scale 0.3
translate <.35,-0.2,0>
}


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Attachments:
Download 'chrome-map.png' (112 KB)

Preview of image 'chrome-map.png'
chrome-map.png


 

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