POV-Ray : Newsgroups : povray.binaries.scene-files : AT Devil Plate Server Time
17 May 2025 18:40:16 EDT (-0400)
  AT Devil Plate (Message 11 to 13 of 13)  
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From: Bald Eagle
Subject: Re: AT Devil Plate
Date: 13 May 2025 10:20:00
Message: <web.68235495d1f5ea8e5e45bf3825979125@news.povray.org>
"Droj" <803### [at] drojde> wrote:

> When you mentioned to use the function f_r (x, y, z) - although I do not have a
> clue what it does (there is no comment in functions.inc)

You need to check the wiki entry under functions.inc

f_r(x,y,z): When used alone, the R function gives a surface that consists of all
the points that are a specific distance (threshold value) from the origin,

So basically you're just comparing your surface to a spherical shell.

At least you were able to work something out and get a decent result.
Isosurfaces can certainly be tricky, especially since we don't have vector
functions and certain inbuilt functions that other software packages pull from
libraries.

Chris R does everything with isosurfaces - maybe he can focus his highly trained
mind on it.

- BW


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From: MichaelJF
Subject: Re: AT Devil Plate
Date: 13 May 2025 14:19:04
Message: <68238d18$1@news.povray.org>
> It's probably as close to the original as it can get.
Agreed! I think, the only improvement is to close the surface by 
removing the open statement

Best regards
Michael


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From: Droj
Subject: Re: AT Devil Plate
Date: 13 May 2025 17:00:00
Message: <web.6823b252d1f5ea8e2064eda13b2af915@news.povray.org>
MichaelJF <fri### [at] t-onlinede> wrote:
> > It's probably as close to the original as it can get.
> Agreed! I think, the only improvement is to close the surface by
> removing the open statement
>
> Best regards
> Michael

Thanks, Michael, for the hint to remove 'open'.
I realised that there was still something wrong at the rim.

Your hint was the icing on the cake!

Droj


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