|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi!
I understand nothing.
Or I am already tired?
I attach a scene.
Sky_sphere is declared, but background transparent.
Post a reply to this message
Attachments:
Download 'background_no.7z.zip' (66 KB)
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Meshmaker - background kills.
Persistence of Vision(tm) Ray Tracer Version 3.7.0.unofficial (g++ 4.9.2 @
x86_64-mageia-linux-gnu)
This is an unofficial version compiled by:
Mageia
The POV-Ray Team is not responsible for supporting this version.
POV-Ray is based on DKBTrace 2.12 by David K. Buck & Aaron A. Collins
Copyright 1991-2013 Persistence of Vision Raytracer Pty. Ltd.
Primary POV-Ray 3.7 Architects/Developers: (Alphabetically)
Chris Cason Thorsten Froehlich Christoph Lipka
With Assistance From: (Alphabetically)
Nicolas Calimet Jerome Grimbert James Holsenback Christoph Hormann
Nathan Kopp Juha Nieminen
Past Contributors: (Alphabetically)
Steve Anger Eric Barish Dieter Bayer David K. Buck
Nicolas Calimet Chris Cason Aaron A. Collins Chris Dailey
Steve Demlow Andreas Dilger Alexander Enzmann Dan Farmer
Thorsten Froehlich Mark Gordon James Holsenback Christoph Hormann
Mike Hough Chris Huff Kari Kivisalo Nathan Kopp
Lutz Kretzschmar Christoph Lipka Jochen Lippert Pascal Massimino
Jim McElhiney Douglas Muir Juha Nieminen Ron Parker
Bill Pulver Eduard Schwan Wlodzimierz Skiba Robert Skinner
Yvo Smellenbergh Zsolt Szalavari Scott Taylor Massimo Valentini
Timothy Wegner Drew Wells Chris Young
Other contributors are listed in the documentation.
Support libraries used by POV-Ray:
ZLib 1.2.8, Copyright 1995-2012 Jean-loup Gailly and Mark Adler
LibPNG 1.6.17, Copyright 1998-2012 Glenn Randers-Pehrson
LibJPEG 80, Copyright 1991-2013 Thomas G. Lane, Guido Vollbeding
LibTIFF 4.0.4beta, Copyright 1988-1997 Sam Leffler, 1991-1997 SGI
Boost 1.55, http://www.boost.org/
OpenEXR, Copyright (c) 2004-2007, Industrial Light & Magic.
Parser Options
Input file: /tmp/Empty.pov (compatible to version 3.70)
Remove bounds........On
Split unions.........Off
Library paths:
/usr/share/povray-3.7
/usr/share/povray-3.7/ini
/usr/share/povray-3.7/include
/tmp
Clock value: 0.000 (Animation off)
Image Output Options
Image resolution.....960 by 540 (rows 1 to 540, columns 1 to 960).
Output file........../tmp/Empty.png, 32 bpp with alpha PNG
Dithering............Off
Graphic display......On (gamma: sRGB)
Mosaic preview.......Off
Continued trace......Off
Information Output Options
All Streams to console..........On
Debug Stream to console.........On
Fatal Stream to console.........On
Render Stream to console........On
Statistics Stream to console....On
Warning Stream to console.......On
==== [Parsing...] ==========================================================
Calculating 10201 vertices for 20000 triangles
Done 101 vertices : 0.99 %
Done 202 vertices : 1.98 %
Done 303 vertices : 2.97 %
Done 404 vertices : 3.96 %
Done 505 vertices : 4.95 %
Done 606 vertices : 5.94 %
Done 707 vertices : 6.93 %
Done 808 vertices : 7.92 %
Done 909 vertices : 8.91 %
Done 1010 vertices : 9.90 %
Done 1111 vertices : 10.89 %
Done 1212 vertices : 11.88 %
Done 1313 vertices : 12.87 %
Done 1414 vertices : 13.86 %
Done 1515 vertices : 14.85 %
Done 1616 vertices : 15.84 %
Done 1717 vertices : 16.83 %
Done 1818 vertices : 17.82 %
Done 1919 vertices : 18.81 %
Done 2020 vertices : 19.80 %
Done 2121 vertices : 20.79 %
Done 2222 vertices : 21.78 %
Done 2323 vertices : 22.77 %
Done 2424 vertices : 23.76 %
Done 2525 vertices : 24.75 %
Done 2626 vertices : 25.74 %
Done 2727 vertices : 26.73 %
Done 2828 vertices : 27.72 %
Done 2929 vertices : 28.71 %
Done 3030 vertices : 29.70 %
Done 3131 vertices : 30.69 %
Done 3232 vertices : 31.68 %
Done 3333 vertices : 32.67 %
Done 3434 vertices : 33.66 %
Done 3535 vertices : 34.65 %
Done 3636 vertices : 35.64 %
Done 3737 vertices : 36.63 %
Done 3838 vertices : 37.62 %
Done 3939 vertices : 38.61 %
Done 4040 vertices : 39.60 %
Done 4141 vertices : 40.59 %
Done 4242 vertices : 41.58 %
Done 4343 vertices : 42.57 %
Done 4444 vertices : 43.56 %
Done 4545 vertices : 44.55 %
Done 4646 vertices : 45.54 %
Done 4747 vertices : 46.53 %
Done 4848 vertices : 47.52 %
Done 4949 vertices : 48.51 %
Done 5050 vertices : 49.50 %
Done 5151 vertices : 50.50 %
Done 5252 vertices : 51.49 %
Done 5353 vertices : 52.48 %
Done 5454 vertices : 53.47 %
Done 5555 vertices : 54.46 %
Done 5656 vertices : 55.45 %
Done 5757 vertices : 56.44 %
Done 5858 vertices : 57.43 %
Done 5959 vertices : 58.42 %
Done 6060 vertices : 59.41 %
Done 6161 vertices : 60.40 %
Done 6262 vertices : 61.39 %
Done 6363 vertices : 62.38 %
Done 6464 vertices : 63.37 %
Done 6565 vertices : 64.36 %
Done 6666 vertices : 65.35 %
Done 6767 vertices : 66.34 %
Done 6868 vertices : 67.33 %
Done 6969 vertices : 68.32 %
Done 7070 vertices : 69.31 %
Done 7171 vertices : 70.30 %
Done 7272 vertices : 71.29 %
Done 7373 vertices : 72.28 %
Done 7474 vertices : 73.27 %
Done 7575 vertices : 74.26 %
Done 7676 vertices : 75.25 %
Done 7777 vertices : 76.24 %
Done 7878 vertices : 77.23 %
Done 7979 vertices : 78.22 %
Done 8080 vertices : 79.21 %
Done 8181 vertices : 80.20 %
Done 8282 vertices : 81.19 %
Done 8383 vertices : 82.18 %
Done 8484 vertices : 83.17 %
Done 8585 vertices : 84.16 %
Done 8686 vertices : 85.15 %
Done 8787 vertices : 86.14 %
Done 8888 vertices : 87.13 %
Done 8989 vertices : 88.12 %
Done 9090 vertices : 89.11 %
Done 9191 vertices : 90.10 %
Done 9292 vertices : 91.09 %
Done 9393 vertices : 92.08 %
Done 9494 vertices : 93.07 %
Done 9595 vertices : 94.06 %
Done 9696 vertices : 95.05 %
Done 9797 vertices : 96.04 %
Done 9898 vertices : 97.03 %
Done 9999 vertices : 98.02 %
Done 10100 vertices : 99.01 %
Done 10201 vertices : 100.00 %
Building mesh2:
- vertex_vectors
- normal_vectors
- uv_vectors
- face_indices
Parsing 7147K tokens
Parse Warning: This rendering uses the following experimental feature(s):
spline. The design and implementation of these features is likely to change in
future versions of POV-Ray. Backward compatibility with the current
implementation is not guaranteed.
Parse Warning: assumed_gamma not specified, so gamma_correction is turned off
for compatibility with this pre POV-Ray 3.7 scene. See the documentation for
more details.
----------------------------------------------------------------------------
Parser Statistics
----------------------------------------------------------------------------
Finite Objects: 1
Infinite Objects: 0
Light Sources: 1
Total: 2
----------------------------------------------------------------------------
BSP Split Nodes: 0
BSP Object Nodes: 1
BSP Empty Nodes: 0
BSP Total Nodes: 1
----------------------------------------------------------------------------
BSP Objects/Node Average: 1.00 Maximum: 1
BSP Tree Depth Average: 0.00 Maximum: 0
BSP Max Depth Stopped Nodes: 0 (0.0%) Objects/Node: 0.00
----------------------------------------------------------------------------
Parser Time
Parse Time: 0 hours 0 minutes 1 seconds (1.565 seconds)
using 1 thread(s) with 1.563 CPU-seconds total
Bounding Time: 0 hours 0 minutes 0 seconds (0.000 seconds)
using 1 thread(s) with 0.000 CPU-seconds total
------------------------------------------------------------------------------
Warning: A version of 3.7 or greater was specified in an INI file or on the
command-line, but the scene finished parsing with a #version of 3.6x or
earlier and without assumed_gamma set. Output gamma correction is being turned
on as per the 3.7 default using an assumed_gamma default of 1.0,
rather than left off (which was the 3.6x and earlier default), because the INI
file or command-line specified version directive takes precedence.
----------------------------------------------------------------------------
Render Options
Quality: 9
Bounding boxes.......On Bounding threshold: 3
Antialiasing.........On (Method 2, Threshold 0.100, Depth 3, Jitter Off,
Gamma 2.50)
==== [Rendering...] ========================================================
Rendered 518400 of 518400 pixels (100%)
----------------------------------------------------------------------------
Render Statistics
Image Resolution 960 x 540
----------------------------------------------------------------------------
Pixels: 551430 Samples: 35566 Smpls/Pxl: 0.06
Rays: 586996 Saved: 0 Max Level: 1/5
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Mesh 226222 78337 34.63
Bounding Box 9524678 3171683 33.30
----------------------------------------------------------------------------
Shadow Ray Tests: 74754 Succeeded: 641
Shadow Cache Hits: 637
----------------------------------------------------------------------------
----------------------------------------------------------------------------
Render Time:
Photon Time: No photons
Radiosity Time: No radiosity
Trace Time: 0 hours 0 minutes 0 seconds (0.382 seconds)
using 4 thread(s) with 1.089 CPU-seconds total
POV-Ray finished
Post a reply to this message
Attachments:
Download 'empty.pov.txt' (6 KB)
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> Hi!
> I understand nothing.
> Or I am already tired?
> I attach a scene.
> Sky_sphere is declared, but background transparent.
>
The default background colour is black. You did not change it, so, it's
still black.
Your sky_sphere is all black:
"sky_sphere { pigment {rgb<0.000, 0.000, 0.000>}}"
It's thus impossible to see it at all. It's not transparent, just the
same colour as the default cackground.
In this case, it's beter to simply set a background colour:
background{rgb<0.2,0.001,0.001>} // Dark red
Try giving your sky_sphere another colour, or some pattern.
Try using just a plain background, again, using some other colour than
black.
Alain
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Alain <kua### [at] videotronca> wrote:
> > Hi!
> > I understand nothing.
> > Or I am already tired?
> > I attach a scene.
> > Sky_sphere is declared, but background transparent.
> >
>
> The default background colour is black. You did not change it, so, it's
> still black.
>
> Your sky_sphere is all black:
> "sky_sphere { pigment {rgb<0.000, 0.000, 0.000>}}"
>
> It's thus impossible to see it at all. It's not transparent, just the
> same colour as the default cackground.
> In this case, it's beter to simply set a background colour:
> background{rgb<0.2,0.001,0.001>} // Dark red
>
> Try giving your sky_sphere another colour, or some pattern.
> Try using just a plain background, again, using some other colour than
> black.
>
>
>
> Alain
No! No!
One scene, one settings sky_sphere.
Sky_sphere - no, if I add in scene object created by means of meshmaker.
If it delete and add mesh or other - sky_sphere appears.
I hundred times checked before to ask.
Scene is attached pre, load and check.
Post a reply to this message
Attachments:
Download 'back.jpg' (41 KB)
Preview of image 'back.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> Alain <kua### [at] videotronca> wrote:
>>> Hi!
>>> I understand nothing.
>>> Or I am already tired?
>>> I attach a scene.
>>> Sky_sphere is declared, but background transparent.
>>>
>>
>> The default background colour is black. You did not change it, so, it's
>> still black.
>>
>> Your sky_sphere is all black:
>> "sky_sphere { pigment {rgb<0.000, 0.000, 0.000>}}"
>>
>> It's thus impossible to see it at all. It's not transparent, just the
>> same colour as the default cackground.
>> In this case, it's beter to simply set a background colour:
>> background{rgb<0.2,0.001,0.001>} // Dark red
>>
>> Try giving your sky_sphere another colour, or some pattern.
>> Try using just a plain background, again, using some other colour than
>> black.
>>
>>
>>
>> Alain
>
> No! No!
> One scene, one settings sky_sphere.
> Sky_sphere - no, if I add in scene object created by means of meshmaker.
> If it delete and add mesh or other - sky_sphere appears.
> I hundred times checked before to ask.
> Scene is attached pre, load and check.
>
Very strange indeed.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Am 19.07.2015 um 11:34 schrieb LanuHum:
> Meshmaker - background kills.
It's a bug in the meshmaker include file, which overrides the scene
language version to 3.5.
The meshmaker file was designed to use 3.5 syntax, so it uses a
"#version 3.5;" directive to ensure compatibility with future versions.
This is not uncommon for default include files, and no problem provided
they remember and restore the previously-set version, using a construct
like this:
#declare Foo_Inc_Temp = version;
#version 3.5;
...
#version Foo_Inc_Temp;
Meshmaker tries to do this, but gets the construct wrong, issuing the
"#version" statement /before/ backing up the currently set version:
#version 3.5;
#ifndef(makemesh_Inc_Temp)
#declare makemesh_Inc_Temp = version;
...
#version makemesh_Inc_Temp;
#end //ifndef
This should instead be:
#ifndef(makemesh_Inc_Temp)
#declare makemesh_Inc_Temp = version;
#version 3.5;
...
#version makemesh_Inc_Temp;
#end //ifndef
The behaviour of sky_sphere with Output_Alpha=1 was changed with version
3.7, but for the sake of backward compatibility this change is only
active when "#version 3.7" or higher is specified. The new behaviour
makes the sky_sphere behave equivalent to a sphere with emission-only
finish scaled to a very huge size, whereas previous versions would hide
a sky_sphere in such cases.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
clipka <ano### [at] anonymousorg> wrote:
> Am 19.07.2015 um 11:34 schrieb LanuHum:
> > Meshmaker - background kills.
>
> It's a bug in the meshmaker include file, which overrides the scene
> language version to 3.5.
>
Thanks!
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|