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I try meshmaker.inc
Problem. Splines aren't closed
But, in konsole:
File "Empty.pov" line 332: Parse Error: Spline must have at least one entry.
Fatal error in parser: Cannot parse input.
Render failed.
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Attachments:
Download 'empty.pov.txt' (17 KB)
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On 27/06/2015 15:43, LanuHum wrote:
> I try meshmaker.inc
> Problem. Splines aren't closed
> But, in konsole:
> File "Empty.pov" line 332: Parse Error: Spline must have at least one entry.
> Fatal error in parser: Cannot parse input.
> Render failed.
>
Hi,
In the file you supplied the splines are missing the closing }
Is that the problem?
--
Regards
Stephen
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Stephen <mca### [at] aol com> wrote:
>
> Hi,
> In the file you supplied the splines are missing the closing }
>
> Is that the problem?
>
> --
>
> Regards
> Stephen
Hi!
Thank you!
New problem!
At the bottom of a vessel triangles are visible
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Attachments:
Download 'meshmaker.jpg' (154 KB)
Preview of image 'meshmaker.jpg'
![meshmaker.jpg](/povray.binaries.scene-files/attachment/%3Cweb.558ecac5afb778de7a3e03fe0%40news.povray.org%3E/meshmaker.jpg?ttop=441393&toff=100&preview=1)
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> Stephen <mca### [at] aol com> wrote:
>>
>> Hi,
>> In the file you supplied the splines are missing the closing }
>>
>> Is that the problem?
>>
>> --
>>
>> Regards
>> Stephen
>
> Hi!
> Thank you!
> New problem!
> At the bottom of a vessel triangles are visible
>
Does the surface have zero thickness or do you have coincident surfaces?
You have sevral messages about normalizing zero-length (null) vectors.
The results are undefined and may explain your artefacts.
Try cutting your object in half, parallel to it's axis, using a textured
plane or box, like pigment{rgb <0,1,0>}. It may reveal some problem.
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Alain <kua### [at] videotron ca> wrote:
>
> Does the surface have zero thickness or do you have coincident surfaces?
>
zero thickness - no
coincident surfaces?
Each end of a curve is on other party of an axis.
But how differently to make a bottom closed?
> You have sevral messages about normalizing zero-length (null) vectors.
> The results are undefined and may explain your artefacts.
>
> Try cutting your object in half, parallel to it's axis, using a textured
> plane or box, like pigment{rgb <0,1,0>}. It may reveal some problem.
Post a reply to this message
Attachments:
Download '0004.meshmaker.jpg' (46 KB)
Preview of image '0004.meshmaker.jpg'
![0004.meshmaker.jpg](/povray.binaries.scene-files/attachment/%3Cweb.558f4a03afb778de7a3e03fe0%40news.povray.org%3E/0004.meshmaker.jpg?ttop=441393&toff=100&preview=1)
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