POV-Ray : Newsgroups : povray.binaries.scene-files : radiosity and bunnies zipped source Server Time
23 Nov 2024 18:53:57 EST (-0500)
  radiosity and bunnies zipped source (Message 1 to 2 of 2)  
From: nemesis
Subject: radiosity and bunnies zipped source
Date: 17 Jan 2008 11:45:02
Message: <web.478f856641f9ed0f773c9a3e0@news.povray.org>
this is the source for the image at:
http://news.povray.org/povray.binaries.images/thread/%3Cweb.478ac9d971649ad1bc417a150%40news.povray.org%3E/?mtop=7

it's the original source, but since I've experimented a bit with it since then,
I decided to stick with the original to better reproduce it.

The Standford bunny is from here:
ftp://graphics.stanford.edu/pub/3Dscanrep/bunny.tar.gz

I converted from ply to Blender format and used the povanim export script to
convert to povray mesh2.  I think I didn't use the full resolution bunny mesh.
The povray mesh is already included in the zip.

Beware that it seems the export script used a few of my home PC paths in the
material export.  Just don't include the mesh material .inc file and use a
plain white pigment and simple finish and you're ready to go.

oh, my zip had the rca radiosity file and was too big so I had to drop it!
sorry, you'll have to recalculate... :P


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Attachments:
Download 'radiosity_and_bunnies.zip' (587 KB)

From: Hymyly
Subject: Re: radiosity and bunnies zipped source
Date: 27 Jan 2008 17:30:00
Message: <web.479d03f2cc79cf7e63108fea0@news.povray.org>
nemesis skribis:
> this is the source for the image at:
>
http://news.povray.org/povray.binaries.images/thread/%3Cweb.478ac9d971649ad1bc417a150%40news.povray.org%3E/?mtop=7
>
> it's the original source, but since I've experimented a bit with it since then,
> I decided to stick with the original to better reproduce it.
>
> The Standford bunny is from here:
> ftp://graphics.stanford.edu/pub/3Dscanrep/bunny.tar.gz
>
> I converted from ply to Blender format and used the povanim export script to
> convert to povray mesh2.  I think I didn't use the full resolution bunny mesh.
> The povray mesh is already included in the zip.
>
> Beware that it seems the export script used a few of my home PC paths in the
> material export.  Just don't include the mesh material .inc file and use a
> plain white pigment and simple finish and you're ready to go.
>
> oh, my zip had the rca radiosity file and was too big so I had to drop it!
> sorry, you'll have to recalculate... :P

No problem. I'll probably get it to render after some tinkering. I have tried
copying the radiosity settings into one of my other scenes, and it looks nicer.
And there was I thinking count and error_bound were the only important
parameters. Thanks a lot.

Hymyly.
And there was light.


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