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I tried work with looks_like function but result is not good, i wrote my
version of looks_like:
#macro
MY_LOOKS_LIKE(_l_model_object,_l_pos,_l_angles,_l_offset,_l_radius,_l_color)
object
{
union
{
light_source
{
_l_offset
color _l_color
spotlight radius _l_radius falloff _l_radius+8 tightness 1
point_at _l_offset - <0,1,0>
fade_power 2 fade_distance 200
}
_l_model_object
sphere
{
_l_offset
8
pigment { rgbt _l_color }
finish { ambient 10 }
no_shadow
}
}
rotate _l_angles
translate _l_pos
}
#end
#declare LAMP_POS = <0,40,0>;
#declare LAMP_ANG = <0,0,55>;
#declare LIGHT_OFFSET = <0,-18,0>;
#declare LIGHT_RADIUS = 35;
#declare LIGHT_COLOR = <1,0,0>;
MY_LOOKS_LIKE(lamp_model_,LAMP_POS,LAMP_ANG,LIGHT_OFFSET,LIGHT_RADIUS,LIGHT_COLOR)
#declare LAMP_POS = <0,40,20>;
#declare LIGHT_COLOR = <0,1,0>;
MY_LOOKS_LIKE(lamp_model_,LAMP_POS,LAMP_ANG,LIGHT_OFFSET,LIGHT_RADIUS,LIGHT_COLOR)
#declare LAMP_POS = <0,40,40>;
#declare LIGHT_COLOR = <0,0,1>;
MY_LOOKS_LIKE(lamp_model_,LAMP_POS,LAMP_ANG,LIGHT_OFFSET,LIGHT_RADIUS,LIGHT_COLOR)
Scene sample is here:
http://artwork.intelligentdevelopment.sk/TGP_light_and_model_macro.zip
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