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Okay, so this is my first submission. It's a 1x1x1 box made of a bunch of a
tiny colored particles, whose colors correspond to their position in the
cube. For example, the one located at <0.3, 0.9, 0.65> has the color rgb
<0.3, 0.9, 0.65>. One interesting thing about this file is that it renders
quite quickly, but it parses very slowly, because of the huge number of
objects in the scene.
I encourage you to adjust ColorDepth and the three [Color]Range variables to
your liking. See the comments in the .pov file. If you let one or more of
the ranges equal <0,clock> you can "build" the colorbox one layer at a
time. (Obviously, this requires a nonzero Final_Frame in the .ini)
This is still a work in progress; there are some other things I'd like to do
to it, for example, to make it a useful color-choosing tool, rather than
just interesting and pretty. But I hope you enjoy it anyway.
colorbox.zip contains:
colorbox.pov (scene file)
colorbox.bmp (512x384 render at ColorDepth = 20, all Ranges = <0,1>)
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