POV-Ray : Newsgroups : povray.binaries.scene-files : teapot as isosurface Server Time
2 Sep 2024 02:20:07 EDT (-0400)
  teapot as isosurface (Message 1 to 3 of 3)  
From: ABX
Subject: teapot as isosurface
Date: 7 Jan 2003 11:44:15
Message: <uo0m1vgn5f9v5qn8shql5g0f3b4nce44tk@4ax.com>
Posted here for those who likes watching rendering ;-)

You can control rendering time with commenting some of triangles.

ABX


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Attachments:
Download 'f_teapot.zip' (14 KB)

From: Tor Olav Kristensen
Subject: Re: teapot as isosurface
Date: 7 Jan 2003 12:45:11
Message: <web.3e1b119b1a0209b8b417814a0@news.povray.org>
ABX wrote:
>Posted here for those who likes watching rendering ;-)

This is the most crazy iso-surface
scene I've seen so far Wlodek.

And I like the idea :)
- But I don't have a computer for it :(


Tor Olav


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From: ABX
Subject: Re: teapot as isosurface
Date: 7 Jan 2003 12:54:00
Message: <fo4m1vo7s3d44qaj2drmkslrah5ontmbuu@4ax.com>
On Tue,  7 Jan 2003 12:42:51 EST, "Tor Olav Kristensen"
<tor### [at] hotmailcom> wrote:
> ABX wrote:
> >Posted here for those who likes watching rendering ;-)
>
> This is the most crazy iso-surface
> scene I've seen so far Wlodek.

Crazy? Having test scene for optimizing function engine is crazy? ;-)

> And I like the idea :)
> - But I don't have a computer for it :(

You can use megapov with internal f_triangle function. Should be much faster.
Don't forget to apply nice displace for surface first ;-)

BTW:

  threshold .1
  contained_by{box{Min Max}}

could be replaced with

  #declare Thr=.1;
  threshold Thr
  contained_by{box{Min-Thr Max+Thr}}

ABX


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