POV-Ray : Newsgroups : povray.binaries.scene-files : LOTW update Server Time
1 Sep 2024 18:19:49 EDT (-0400)
  LOTW update (Message 1 to 6 of 6)  
From: Nathan O'Brien
Subject: LOTW update
Date: 26 Jun 2004 06:04:19
Message: <opr964xbtdqe14i4@user-uzkaejdv52>
Updated LOTW files. see PB.images

Nathan O'Brien


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Attachments:
Download 'lotw-d.zip' (19 KB)

From: Josh
Subject: Re: LOTW update
Date: 28 Jun 2004 08:28:02
Message: <40e00ed2$1@news.povray.org>
"Nathan O'Brien" <pov### [at] no13net> wrote in message
news:opr964xbtdqe14i4@user-uzkaejdv52...
> Updated LOTW files. see PB.images
>
> Nathan O'Brien

I'd like to... but where is Rocks.dat ?


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From: Nathan O'Brien
Subject: Re: LOTW update
Date: 28 Jun 2004 16:59:23
Message: <opsabok6gqqe14i4@user-uzkaejdv52>
Rocks.dat is an internally generated file. It is created during parsing.   
You might need to check your IO restrictions.

On Mon, 28 Jun 2004 13:29:33 +0100, Josh <som### [at] microsoftcom> wrote:

> "Nathan O'Brien" <pov### [at] no13net> wrote in message
> news:opr964xbtdqe14i4@user-uzkaejdv52...
>> Updated LOTW files. see PB.images
>>
>> Nathan O'Brien
>
> I'd like to... but where is Rocks.dat ?
>
>



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From: povray
Subject: Re: LOTW update
Date: 29 Jun 2004 16:09:23
Message: <40e194dc.11448895@localhost>
On Tue, 29 Jun 2004 06:59:20 +1000, "Nathan O'Brien"
<pov### [at] no13net> wrote:

>Rocks.dat is an internally generated file. It is created during parsing.   
>You might need to check your IO restrictions.
>
>On Mon, 28 Jun 2004 13:29:33 +0100, Josh <som### [at] microsoftcom> wrote:
>
>> "Nathan O'Brien" <pov### [at] no13net> wrote in message
>> news:opr964xbtdqe14i4@user-uzkaejdv52...
>>> Updated LOTW files. see PB.images
>>>
>>> Nathan O'Brien
>>
>> I'd like to... but where is Rocks.dat ?
>>
>>
>
>
>
>-- 
>Using Opera's revolutionary e-mail client: http://www.opera.com/m2/


I've got the same error.  there is no rocks.dat.
the lotw.pov file is not making a new rocks.dat.


-- 
to all the companies who wait until a large user base becomes
dependant on their freeware, then shafting said happy campers with
mandatory payment for continued usage. I spit on your grave.


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From: Dre
Subject: Re: LOTW update
Date: 29 Jun 2004 19:18:48
Message: <40e1f8d8@news.povray.org>
<snip>
> I've got the same error.  there is no rocks.dat.
> the lotw.pov file is not making a new rocks.dat.
>
>
> --
> to all the companies who wait until a large user base becomes
> dependant on their freeware, then shafting said happy campers with
> mandatory payment for continued usage. I spit on your grave.

You have to change the settings so that it actually writes the .dat file.

Ie, change the line that reads:

#declare Scene_Detail = 7;

to

#declare Scene_Detail = 1;

then rerun, change the number to 2, then 3 etc.

One of the settings (I think 2 or 3) generates the rocks.dat file for you to
use later on in the higher detail settings.

HTH

Cheers Dre


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From: Nathan O'Brien
Subject: Re: LOTW update
Date: 30 Jun 2004 07:36:02
Message: <opsaent8olqe14i4@athlon.mshome.net>
The settings 2 through 6 generate the required dat files so long as the IO  
restrictions allow writing to the current directory

On Wed, 30 Jun 2004 09:18:46 +1000, Dre <And### [at] diertasgovau>  
wrote:

> <snip>
>> I've got the same error.  there is no rocks.dat.
>> the lotw.pov file is not making a new rocks.dat.
>>
>>
>> --
>> to all the companies who wait until a large user base becomes
>> dependant on their freeware, then shafting said happy campers with
>> mandatory payment for continued usage. I spit on your grave.
>
> You have to change the settings so that it actually writes the .dat file.
>
> Ie, change the line that reads:
>
> #declare Scene_Detail = 7;
>
> to
>
> #declare Scene_Detail = 1;
>
> then rerun, change the number to 2, then 3 etc.
>
> One of the settings (I think 2 or 3) generates the rocks.dat file for  
> you to
> use later on in the higher detail settings.
>
> HTH
>
> Cheers Dre
>
>



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