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From: Thomas de Groot
Subject: Granite_21 macro - beta 1.7 - documentation
Date: 11 Jul 2021 11:01:44
Message: <60eb07d8@news.povray.org>
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OK. Before uploading beta 1.7, I would prefer to have a (language) check
on the documentation that is, imo, in a fairly final stage.
@Bald Eagle: Bill, may I ask you to go through this latest version?
Note: I have abandoned a couple of older granites (CanadianPink and
IndiaBlack) which are too close to other provided granites to be of
interest.
--
Thomas
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Attachments:
Download 'granite_21 - documentation.pdf' (1294 KB)
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Thomas de Groot <tho### [at] degrootorg> wrote:
> OK. Before uploading beta 1.7, I would prefer to have a (language) check
> on the documentation that is, imo, in a fairly final stage.
>
> @Bald Eagle: Bill, may I ask you to go through this latest version?
Just DL'd and will give it a read-through later this afternoon.
It's been a long haul on this project since its inception, and you've put a lot
of work into this. :)
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Thomas de Groot <tho### [at] degrootorg> wrote:
> @Bald Eagle: Bill, may I ask you to go through this latest version?
I think I covered everything I could think of.
Will you email me - we should discuss an immediate application, pre-release.
Post a reply to this message
Attachments:
Download 'granitedoc2.pdf' (57 KB)
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From: Thomas de Groot
Subject: Re: Granite_21 macro - beta 1.7 - documentation
Date: 12 Jul 2021 02:21:39
Message: <60ebdf73$1@news.povray.org>
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Op 11/07/2021 om 23:08 schreef Bald Eagle:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>
>> @Bald Eagle: Bill, may I ask you to go through this latest version?
>
> I think I covered everything I could think of.
> Will you email me - we should discuss an immediate application, pre-release.
>
Very good, and thanks. I need to go through this with a fine comb indeed
now.
Yes, I think you need my address for further discussions. A little
rebus: thomdegfullstop01atgmailperiodcom :-)
One thing which has been worrying me a bit is that the use of mixed
arrays just cuts backward compatibility, starting with 3.7. I have to
test with the newest beta by clipka & friends yet, to be sure about even
official 3.8.
However, it might be a good idea to start fresh as it were. ;-)
Which makes me think of that other 3.8 feature you mentioned earlier
about keeping declarations between renders (circumventing #undef)?
Remind me of its name as I forgot it. It might be good to include it
under these circumstances.
--
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
> Very good, and thanks. I need to go through this with a fine comb indeed
> now.
>
> Yes, I think you need my address for further discussions. A little
> rebus:
Ah yes. !verbis sed 'rebus' Very good, sir.
I shall email you this time zone's afternoon, the !syzygy of events permitting.
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Am 12.07.2021 um 08:21 schrieb Thomas de Groot:
> One thing which has been worrying me a bit is that the use of mixed
> arrays just cuts backward compatibility, starting with 3.7. I have to
> test with the newest beta by clipka & friends yet, to be sure about even
> official 3.8.
Mixed arrays should still work; they were introduced quite a while
before the rollback point.
> Which makes me think of that other 3.8 feature you mentioned earlier
> about keeping declarations between renders (circumventing #undef)?
There's no such official v3.8 feature.
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clipka <ano### [at] anonymousorg> wrote:
> > Which makes me think of that other 3.8 feature you mentioned earlier
> > about keeping declarations between renders (circumventing #undef)?
>
> There's no such official v3.8 feature.
I *think* what he was referencing was this:
http://news.povray.org/web.60b43edf388d0b7a1f9dae3025979125%40news.povray.org
Not identifier values that persist between _renders_ but between sequential
invocations of the texture-defining macro in the same scene.
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From: Thomas de Groot
Subject: Re: Granite_21 macro - beta 1.7 - documentation
Date: 12 Jul 2021 08:19:21
Message: <60ec3349$1@news.povray.org>
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Op 12-7-2021 om 13:23 schreef Bald Eagle:
> clipka <ano### [at] anonymousorg> wrote:
>
>>> Which makes me think of that other 3.8 feature you mentioned earlier
>>> about keeping declarations between renders (circumventing #undef)?
>>
>> There's no such official v3.8 feature.
>
> I *think* what he was referencing was this:
>
> http://news.povray.org/web.60b43edf388d0b7a1f9dae3025979125%40news.povray.org
>
> Not identifier values that persist between _renders_ but between sequential
> invocations of the texture-defining macro in the same scene.
>
"optional" that is the one.
--
Thomas
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