POV-Ray : Newsgroups : povray.binaries.scene-files : Earth Globe Server Time
23 Nov 2024 04:59:19 EST (-0500)
  Earth Globe (Message 1 to 4 of 4)  
From: Stephen
Subject: Earth Globe
Date: 9 May 2017 04:39:56
Message: <5911805c$1@news.povray.org>
Attached is a Pov file for the Earth using a specular map.
The image maps are to be found on the Blue Marble site. They are large.
https://visibleearth.nasa.gov/view_cat.php?categoryID=1484


If you can't find any particular map from the names. Let me know and I 
will upload it.

The scene was created in Bishop3D so you might get a few warnings.

-- 

Regards
     Stephen


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Attachments:
Download 'earth globe.zip' (2 KB)

From: Stephen
Subject: Re: Earth Globe
Date: 9 May 2017 05:01:39
Message: <59118573$1@news.povray.org>
On 5/9/2017 9:39 AM, Stephen wrote:
> If you can't find any particular map from the names. Let me know and I
> will upload it

Oh! I changed some jpeg files to png.

-- 

Regards
     Stephen


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From: dick balaska
Subject: Re: Earth Globe
Date: 9 May 2017 05:39:07
Message: <59118e3b$1@news.povray.org>
Am 2017-05-09 04:39, also sprach Stephen:
> Attached is a Pov file for the Earth using a specular map.
> The image maps are to be found on the Blue Marble site. They are large.
> https://visibleearth.nasa.gov/view_cat.php?categoryID=1484

Awesome! Thanks.

Do you find any overall speed improvement using Render_Block_Size=8?  Or 
is it just more fun to watch it render? ;)

Interesting it is a 10,000 frame animation, yet the source doesn't use 
"clock" anywhere, so every frame is identical. :)

-- 
dik


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From: Stephen
Subject: Re: Earth Globe
Date: 9 May 2017 06:10:11
Message: <59119583$1@news.povray.org>
On 5/9/2017 10:39 AM, dick balaska wrote:
> Am 2017-05-09 04:39, also sprach Stephen:
>> Attached is a Pov file for the Earth using a specular map.
>> The image maps are to be found on the Blue Marble site. They are large.
>> https://visibleearth.nasa.gov/view_cat.php?categoryID=1484
>
> Awesome! Thanks.
>
> Do you find any overall speed improvement using Render_Block_Size=8?  Or
> is it just more fun to watch it render? ;)
>


Yes a bit. Especially with media and lots of reflections.
But the real reason is for that last block that takes hours to render 
and there are cores lying idle. It annoys the bejasus out of me. :)
At least this way I can have 12 threads working on it.


> Interesting it is a 10,000 frame animation, yet the source doesn't use
> "clock" anywhere, so every frame is identical. :)
>

That's how the modellers, I've used, work to create an animation. They 
output one scene file for every frame and use the 
Subset_Start_Frame/End, ini commands to control it.

I generally write the animation code myself. After setting the scene up 
in Bishop3D. I prefer to use frame_number rather than clock. Clock is so 
analogue ;) You know where you are with frames.





-- 

Regards
     Stephen


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