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Now there are a lot of modifiers
Post a reply to this message
Attachments:
Download 'wind.blend.jpg' (375 KB)
Preview of image 'wind.blend.jpg'
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From: Thomas de Groot
Subject: Re: Wind pattern code and reed stalk example
Date: 24 Sep 2014 03:59:42
Message: <542279ee$1@news.povray.org>
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On 23-9-2014 19:34, LanuHum wrote:
> Now there are a lot of modifiers
>
This is looking very good! Exactly how I think it should be.
Thomas
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Thomas de Groot <tho### [at] degrootorg> wrote:
>
> This is looking very good! Exactly how I think it should be.
>
> Thomas
I develop leaves :)
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Attachments:
Download 'wind_with_leaves.jpg' (104 KB)
Preview of image 'wind_with_leaves.jpg'
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On 24/09/2014 17:16, LanuHum wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>>
>> This is looking very good! Exactly how I think it should be.
>>
>> Thomas
>
> I develop leaves :)
>
You do it well. Bravo!
--
Regards
Stephen
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Stephen <mca### [at] aolcom> wrote:
> >
> > I develop leaves :)
> >
>
> You do it well. Bravo!
>
> --
>
> Regards
> Stephen
It only scheme (plan).
In high resolution it won't look good.
Besides, I used manual editing. For animation automatic process is necessary.
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On 24/09/2014 20:08, LanuHum wrote:
> Stephen <mca### [at] aolcom> wrote:
>>>
>>> I develop leaves :)
>>>
>>
>> You do it well. Bravo!
>>
>> --
>>
>> Regards
>> Stephen
>
> It only scheme (plan).
> In high resolution it won't look good.
> Besides, I used manual editing. For animation automatic process is necessary.
>
Yes
Proof of concept?
It can be done.
I have not used Forces nor animation in Blender, yet. Sounds like fun. :-)
--
Regards
Stephen
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From: Thomas de Groot
Subject: Re: Wind pattern code and reed stalk example
Date: 25 Sep 2014 03:24:02
Message: <5423c312$1@news.povray.org>
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On 24-9-2014 18:16, LanuHum wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>>
>> This is looking very good! Exactly how I think it should be.
>>
>> Thomas
>
> I develop leaves :)
>
Look at that! You did it!
Thomas
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From: kurtz le pirate
Subject: Re: Wind pattern code and reed stalk example
Date: 27 Sep 2014 09:23:07
Message: <5426ba3b$1@news.povray.org>
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> On 19-9-2014 21:53, LanuHum wrote:
>> In the console there are a lot of lines:
>> File '/usr/share/povray-3.7/include/math.inc' line 232: Possible Parse
>> Error:
>> Normalizing zero-length vector.
>
> I know but I don't know what to do about that. As far as I know I have
> dealt with all zero-length vectors.
because sometimes <Norm> is equal to <0.000, 1.000, 0.000>
then, you caculate VerAng with :
#local VerAng = VAngleD(<Norm.x, 0, Norm.z>, Norm);
first parameter become <0.000, 0.000, 0.000>
VAngleD use vnormalize that is not defined for a null vector.
and you get :
Possible Parse Error: Normalizing zero-length vector.
you can, for exemple, correct this by adding smalls values to <Norm>
#if ((Norm.x = 0.0) & (Norm.z = 0.0))
#local Norm = <0.0001, Norm.y, 0.0001>;
#end
> Anyway, they have no effect on the render.
no visible difference in fact :)
---
Kurtz le pirate
Compagnie de la Banquise
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From: Thomas de Groot
Subject: Re: Wind pattern code and reed stalk example
Date: 27 Sep 2014 10:26:05
Message: <5426c8fd$1@news.povray.org>
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On 27-9-2014 15:23, kurtz le pirate wrote:
> because sometimes <Norm> is equal to <0.000, 1.000, 0.000>
> then, you caculate VerAng with :
> #local VerAng = VAngleD(<Norm.x, 0, Norm.z>, Norm);
>
> first parameter become <0.000, 0.000, 0.000>
>
> VAngleD use vnormalize that is not defined for a null vector.
>
> and you get :
> Possible Parse Error: Normalizing zero-length vector.
>
>
> you can, for exemple, correct this by adding smalls values to <Norm>
> #if ((Norm.x = 0.0) & (Norm.z = 0.0))
> #local Norm = <0.0001, Norm.y, 0.0001>;
> #end
>
Simple and effective indeed. Thank you. I had difficulty in visualizing
what was exactly happening.
Thomas
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LanuHum wrote on 24/09/2014 18.16:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>>
>> This is looking very good! Exactly how I think it should be.
>>
>> Thomas
>
> I develop leaves :)
>
Very nices!
;-)
Paolo
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