Here is attached a quick demo for a technique to generate "ambient
occlusion" maps with POV-Ray, for uv-mapped meshes, baking them into
images, and using the images later back into the meshes to simulate dirt
or corrosion. For a quick visual explanation, see the thread "Baking
dirt maps with the mesh camera" from 24/7/12 at p.b.images.
--
Jaime
Post a reply to this message
Attachments:
Download 'occlusion-baking-demo.zip' (5150 KB)
|