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I got an old file converter that can read POV-Ray scene files and exports
them to .3ds or .dxf.
But the scene is required to be in POV-Ray language version 2.2.
Can anyone convert the following code back to 2.2?
-----------------------------------------
#version 3.7;
camera {
location < 0.0, 23.0, -50.0 >
look_at < 0.0, 2.70, 0.0 >
}
light_source { < 1000.0, 2000.0, 1000.0 > rgb < 0.5, 0.5, 0.5 > }
#declare HeightOfBlades= 12.2;
#declare AngleOfWindCatchers= < 0.0, 0.0, 0.0 >;
#declare Fundament=texture { pigment { rgb < 0.5, 0.5, 0.5 > } finish {
specular 1 roughness 0.0001 reflection 0.13 } }
#declare Building=texture { pigment { rgb < 1.0, 1.0, 1.0 > } finish {
specular 1 roughness 0.0001 reflection 0.13 } }
#declare EntranceDoor=texture { pigment { rgb < 1.0, 1.0, 1.0 > } finish {
specular 1 roughness 0.0001 reflection 0.13 } }
#declare StairsSection=texture { pigment { rgb < 1.0, 1.0, 1.0 > } finish
{ specular 1 roughness 0.0001 reflection 0.13 } }
#declare WindBlades=texture { pigment { rgb < 1.0, 1.0, 1.0 > } finish {
specular 1 roughness 0.0001 reflection 0.13 } }
#declare WindBladesDrives=texture { pigment { rgb < 0.0, 0.0, 0.0 > } finish
{ specular 1 roughness 0.0001 reflection 0.13 } }
#declare WindCatchers=texture { pigment { rgb < 1.0, 1.0, 1.0 > } finish {
specular 1 roughness 0.0001 reflection 0.13 } }
#declare WindCatcherFixtures=texture { pigment { rgb < 1.0, 1.0, 1.0 > }
finish { specular 1 roughness 0.0001 reflection 0.13 } }
#declare RoofPlatform=texture { pigment { rgb < 1.0, 1.0, 1.0 > } finish {
specular 1 roughness 0.0001 reflection 0.13 } }
#declare RoofDoor=texture { pigment { rgb < 1.0, 1.0, 1.0 > } finish {
specular 1 roughness 0.0001 reflection 0.13 } }
#declare RoofReeling=texture { pigment { rgb < 1.0, 1.0, 1.0 > } finish {
specular 1 roughness 0.0001 reflection 0.13 } }
#declare Base=object
{
union
{
cylinder { < 0.0, -2.0, 0.0 > < 0.0, 0.0, 0.0 > 7.5 texture {
Fundament } }
cylinder { < 0.0, 0.0, 0.0 > < 0.0, 2.8, 0.0 > 5.0 texture { Building } }
box { < -0.5, 0.0, -5.05 > < 0.5, 2.2, 0.0 > rotate < 0.0, 040.0, 0.0 >
texture { EntranceDoor } }
}
}
#declare Stairs=object
{
cylinder { < 0.0, 2.8, 0.0 > < 0.0, (2.8+HeightOfBlades), 0.0 > 1.9 texture
{ StairsSection } }
}
#declare Blade=object
{
difference
{
cylinder { < 0.0, 0.0, 0.0 > < 0.0, HeightOfBlades, 0.0 > 3.0 }
cylinder { < 1.1, -0.01, 0.0 > < 1.1, (HeightOfBlades+0.01), 0.0 > 4.0 }
}
translate < 2.8, 2.8, 0.0 >
rotate < 0.0, 75.0, 0.0 >
translate < -3.5, 0.0, 0.0 >
texture { WindBlades }
}
#declare Turbine=object
{
union
{
object { Blade rotate < 0.0, 000.0, 0.0 > }
object { Blade rotate < 0.0, 036.0, 0.0 > }
object { Blade rotate < 0.0, 072.0, 0.0 > }
object { Blade rotate < 0.0, 108.0, 0.0 > }
object { Blade rotate < 0.0, 144.0, 0.0 > }
object { Blade rotate < 0.0, 180.0, 0.0 > }
object { Blade rotate < 0.0, 216.0, 0.0 > }
object { Blade rotate < 0.0, 252.0, 0.0 > }
object { Blade rotate < 0.0, 288.0, 0.0 > }
object { Blade rotate < 0.0, 324.0, 0.0 > }
torus { 4.50, 0.05 translate < 0.0, 2.8, 0.0 > texture {
WindBladesDrives } }
torus { 2.75, 0.05 translate < 0.0, 2.8, 0.0 > texture {
WindBladesDrives } }
torus { 4.50, 0.05 translate < 0.0, (2.8+HeightOfBlades), 0.0 > texture
{ WindBladesDrives } }
torus { 2.75, 0.05 translate < 0.0, (2.8+HeightOfBlades), 0.0 > texture
{ WindBladesDrives } }
}
}
#declare WindCatcher=object
{
union
{
torus { 5.0, 0.1 translate < 0.0, 2.8, 0.0 > texture {
WindCatcherFixtures } }
torus { 5.5, 0.1 translate < 0.0, 2.8, 0.0 > texture {
WindCatcherFixtures } }
torus { 5.0, 0.1 translate < 0.0, (2.8+HeightOfBlades), 0.0 > texture {
WindCatcherFixtures } }
torus { 5.5, 0.1 translate < 0.0, (2.8+HeightOfBlades), 0.0 > texture {
WindCatcherFixtures } }
box { < 5.0, 2.8, -0.05 > < 12.5, (2.8+HeightOfBlades), 0.05 > rotate <
0.0, 000.0, 0.0 > texture { WindCatchers } }
box { < 5.0, 2.8, -0.05 > < 12.5, (2.8+HeightOfBlades), 0.05 > rotate <
0.0, 120.0, 0.0 > texture { WindCatchers } }
box { < 5.0, 2.8, -0.05 > < 12.5, (2.8+HeightOfBlades), 0.05 > rotate <
0.0, 240.0, 0.0 > texture { WindCatchers } }
cylinder { < -5.5, 2.8, 0.0 > < -5.0, 2.8, 0.0 > 0.1 rotate < 0.0, 000.0,
0.0 > texture { RoofReeling } }
cylinder { < -5.5, 2.8, 0.0 > < -5.0, 2.8, 0.0 > 0.1 rotate < 0.0, 120.0,
0.0 > texture { RoofReeling } }
cylinder { < -5.5, 2.8, 0.0 > < -5.0, 2.8, 0.0 > 0.1 rotate < 0.0, 240.0,
0.0 > texture { RoofReeling } }
cylinder { < -5.5, (2.8+HeightOfBlades), 0.0 > < -5.0,
(2.8+HeightOfBlades), 0.0 > 0.1 rotate < 0.0, 000.0, 0.0 > texture {
WindCatcherFixtures } }
cylinder { < -5.50, (2.8+HeightOfBlades), 0.0 > < -5.0,
(2.8+HeightOfBlades), 0.0 > 0.1 rotate < 0.0, 120.0, 0.0 > texture {
WindCatcherFixtures } }
cylinder { < -5.5, (2.8+HeightOfBlades), 0.0 > < -5.0,
(2.8+HeightOfBlades), 0.0 > 0.1 rotate < 0.0, 240.0, 0.0 > texture {
WindCatcherFixtures } }
}
rotate AngleOfWindCatchers
}
#declare Platform=object
{
union
{
cylinder { < 0.0, (2.8+HeightOfBlades), 0.0 > < 0.0,
(3.30+HeightOfBlades), 0.0 > 5.0 texture { RoofPlatform } }
cylinder { < 0.0, (2.8+HeightOfBlades+0.5), 0.0 > < 0.0,
(2.8+HeightOfBlades+0.6), 0.0 > 1.5 texture { RoofDoor } }
torus { 4.975, 0.025 translate < 0.0, (2.8+0.5+HeightOfBlades+0.34), 0.0 >
texture { RoofReeling } }
torus { 4.975, 0.025 translate < 0.0, (2.8+0.5+HeightOfBlades+0.67), 0.0 >
texture { RoofReeling } }
torus { 4.975, 0.025 translate < 0.0, (2.8+0.5+HeightOfBlades+1.0), 0.0 >
texture { RoofReeling } }
cylinder { < 4.975, 15.5, 0.0 > < 4.975, (2.8+0.5+HeightOfBlades+0.975),
0.0 > 0.025 rotate < 0.0, 000.0, 0.0 > texture { RoofReeling } }
cylinder { < 4.975, 15.5, 0.0 > < 4.975, (2.8+0.5+HeightOfBlades+0.975),
0.0 > 0.025 rotate < 0.0, 036.0, 0.0 > texture { RoofReeling } }
cylinder { < 4.975, 15.5, 0.0 > < 4.975, (2.8+0.5+HeightOfBlades+0.975),
0.0 > 0.025 rotate < 0.0, 072.0, 0.0 > texture { RoofReeling } }
cylinder { < 4.975, 15.5, 0.0 > < 4.975, (2.8+0.5+HeightOfBlades+0.975),
0.0 > 0.025 rotate < 0.0, 108.0, 0.0 > texture { RoofReeling } }
cylinder { < 4.975, 15.5, 0.0 > < 4.975, (2.8+0.5+HeightOfBlades+0.975),
0.0 > 0.025 rotate < 0.0, 144.0, 0.0 > texture { RoofReeling } }
cylinder { < 4.975, 15.5, 0.0 > < 4.975, (2.8+0.5+HeightOfBlades+0.975),
0.0 > 0.025 rotate < 0.0, 180.0, 0.0 > texture { RoofReeling } }
cylinder { < 4.975, 15.5, 0.0 > < 4.975, (2.8+0.5+HeightOfBlades+0.975),
0.0 > 0.025 rotate < 0.0, 216.0, 0.0 > texture { RoofReeling } }
cylinder { < 4.975, 15.5, 0.0 > < 4.975, (2.8+0.5+HeightOfBlades+0.975),
0.0 > 0.025 rotate < 0.0, 252.0, 0.0 > texture { RoofReeling } }
cylinder { < 4.975, 15.5, 0.0 > < 4.975, (2.8+0.5+HeightOfBlades+0.975),
0.0 > 0.025 rotate < 0.0, 288.0, 0.0 > texture { RoofReeling } }
cylinder { < 4.975, 15.5, 0.0 > < 4.975, (2.8+0.5+HeightOfBlades+0.975),
0.0 > 0.025 rotate < 0.0, 324.0, 0.0 > texture { RoofReeling } }
}
}
#declare Maglev=union
{
object { Base }
object { Stairs }
object { Turbine }
object { WindCatcher }
object { Platform }
}
object { Maglev }
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Le 24/09/2010 21:18, Sven Littkowski nous fit lire :
> I got an old file converter that can read POV-Ray scene files and exports
> them to .3ds or .dxf.
>
> But the scene is required to be in POV-Ray language version 2.2.
>
> Can anyone convert the following code back to 2.2?
Try getting ride of #version, and all objects (which means duplicating
their declaration when neeeded, moving them around).
IIRC, texture & variable were ok.
I see only cylinder, box & torus, so you should be safe.
(blob is a complete different story, and sphere... mmmm)
Post a reply to this message
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Thanks, LeForgeron, I will try this. :-)
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Crossroads 3D doesn't produce any error anymore when attempting the import,
but it shows only a gray, empty scvene. What's wrong?
See below the complete (and short) code of the scene. I tried to write it as
easy as possible, and avoided OBJECT. Who can work on the code until it
produces a visible result in Crossroads 3D?
// Persistence Of Vision raytracer version 2.2 sample file.
camera {
location < 0.0, 23.0, -50.0 >
look_at < 0.0, 2.70, 0.0 >
}
light_source { < 1000.0, 1000.0, 1000.0 > rgb < 1.0, 1.0, 1.0 > }
#declare HeightOfBlades= 12.2
#declare AngleOfWindCatchers_360= < 0.0, 0.0, 0.0 >
#declare Fundament=texture { pigment { rgb < 0.4, 0.2, 0.1 > } finish {
specular 1 roughness 0.0001 reflection 0.13 } }
#declare Building=texture { pigment { rgb < 1.0, 1.0, 1.0 > } finish {
specular 1 roughness 0.0001 reflection 0.13 } }
#declare EntranceDoor=texture { pigment { rgb < 0.8, 0.4, 0.0 > } finish {
specular 1 roughness 0.0001 reflection 0.13 } }
#declare StairsSection=texture { pigment { rgb < 1.0, 1.0, 1.0 > } finish
{ specular 1 roughness 0.0001 reflection 0.13 } }
#declare WindBlades=texture { pigment { rgb < 0.7, 0.7, 1.0 > } finish {
specular 1 roughness 0.0001 reflection 0.13 } }
#declare WindBladesDrives=texture { pigment { rgb < 0.0, 0.0, 0.0 > } finish
{ specular 1 roughness 0.0001 reflection 0.13 } }
#declare WindCatchers=texture { pigment { rgb < 1.0, 1.0, 0.7 > } finish {
specular 1 roughness 0.0001 reflection 0.13 } }
#declare WindCatcherFixtures=texture { pigment { rgb < 0.0, 0.5, 0.0 > }
finish { specular 1 roughness 0.0001 reflection 0.13 } }
#declare RoofPlatform=texture { pigment { rgb < 1.0, 1.0, 1.0 > } finish {
specular 1 roughness 0.0001 reflection 0.13 } }
#declare RoofDoor=texture { pigment { rgb < 0.5, 0.0, 0.0 > } finish {
specular 1 roughness 0.0001 reflection 0.13 } }
#declare RoofReeling=texture { pigment { rgb < 1.0, 1.0, 0.0 > } finish {
specular 1 roughness 0.0001 reflection 0.13 } }
cylinder { < 0.0, -2.0, 0.0 > < 0.0, 0.0, 0.0 > 7.5 texture { Fundament } }
cylinder { < 0.0, 0.0, 0.0 > < 0.0, 2.8, 0.0 > 5.0 texture { Building } }
box { < -0.5, 0.0, -5.05 > < 0.5, 2.2, 0.0 > rotate < 0.0, 040.0, 0.0 >
texture { EntranceDoor } }
cylinder { < 0.0, 2.8, 0.0 > < 0.0, (2.8+HeightOfBlades), 0.0 > 1.9 texture
{ StairsSection } }
difference
{
cylinder { < 0.0, 0.0, 0.0 > < 0.0, HeightOfBlades, 0.0 > 3.0 }
cylinder { < 1.1, -0.01, 0.0 > < 1.1, (HeightOfBlades+0.01), 0.0 > 4.0 }
translate < 2.8, 2.8, 0.0 >
rotate < 0.0, 75.0, 0.0 >
translate < -3.5, 0.0, 0.0 >
texture { WindBlades }
rotate < 0.0, 000.0, 0.0 >
}
difference
{
cylinder { < 0.0, 0.0, 0.0 > < 0.0, HeightOfBlades, 0.0 > 3.0 }
cylinder { < 1.1, -0.01, 0.0 > < 1.1, (HeightOfBlades+0.01), 0.0 > 4.0 }
translate < 2.8, 2.8, 0.0 >
rotate < 0.0, 75.0, 0.0 >
translate < -3.5, 0.0, 0.0 >
texture { WindBlades }
rotate < 0.0, 036.0, 0.0 >
}
difference
{
cylinder { < 0.0, 0.0, 0.0 > < 0.0, HeightOfBlades, 0.0 > 3.0 }
cylinder { < 1.1, -0.01, 0.0 > < 1.1, (HeightOfBlades+0.01), 0.0 > 4.0 }
translate < 2.8, 2.8, 0.0 >
rotate < 0.0, 75.0, 0.0 >
translate < -3.5, 0.0, 0.0 >
texture { WindBlades }
rotate < 0.0, 072.0, 0.0 >
}
difference
{
cylinder { < 0.0, 0.0, 0.0 > < 0.0, HeightOfBlades, 0.0 > 3.0 }
cylinder { < 1.1, -0.01, 0.0 > < 1.1, (HeightOfBlades+0.01), 0.0 > 4.0 }
translate < 2.8, 2.8, 0.0 >
rotate < 0.0, 75.0, 0.0 >
translate < -3.5, 0.0, 0.0 >
texture { WindBlades }
rotate < 0.0, 108.0, 0.0 >
}
difference
{
cylinder { < 0.0, 0.0, 0.0 > < 0.0, HeightOfBlades, 0.0 > 3.0 }
cylinder { < 1.1, -0.01, 0.0 > < 1.1, (HeightOfBlades+0.01), 0.0 > 4.0 }
translate < 2.8, 2.8, 0.0 >
rotate < 0.0, 75.0, 0.0 >
translate < -3.5, 0.0, 0.0 >
texture { WindBlades }
rotate < 0.0, 144.0, 0.0 >
}
difference
{
cylinder { < 0.0, 0.0, 0.0 > < 0.0, HeightOfBlades, 0.0 > 3.0 }
cylinder { < 1.1, -0.01, 0.0 > < 1.1, (HeightOfBlades+0.01), 0.0 > 4.0 }
translate < 2.8, 2.8, 0.0 >
rotate < 0.0, 75.0, 0.0 >
translate < -3.5, 0.0, 0.0 >
texture { WindBlades }
rotate < 0.0, 180.0, 0.0 >
}
difference
{
cylinder { < 0.0, 0.0, 0.0 > < 0.0, HeightOfBlades, 0.0 > 3.0 }
cylinder { < 1.1, -0.01, 0.0 > < 1.1, (HeightOfBlades+0.01), 0.0 > 4.0 }
translate < 2.8, 2.8, 0.0 >
rotate < 0.0, 75.0, 0.0 >
translate < -3.5, 0.0, 0.0 >
texture { WindBlades }
rotate < 0.0, 216.0, 0.0 >
}
difference
{
cylinder { < 0.0, 0.0, 0.0 > < 0.0, HeightOfBlades, 0.0 > 3.0 }
cylinder { < 1.1, -0.01, 0.0 > < 1.1, (HeightOfBlades+0.01), 0.0 > 4.0 }
translate < 2.8, 2.8, 0.0 >
rotate < 0.0, 75.0, 0.0 >
translate < -3.5, 0.0, 0.0 >
texture { WindBlades }
rotate < 0.0, 252.0, 0.0 >
}
difference
{
cylinder { < 0.0, 0.0, 0.0 > < 0.0, HeightOfBlades, 0.0 > 3.0 }
cylinder { < 1.1, -0.01, 0.0 > < 1.1, (HeightOfBlades+0.01), 0.0 > 4.0 }
translate < 2.8, 2.8, 0.0 >
rotate < 0.0, 75.0, 0.0 >
translate < -3.5, 0.0, 0.0 >
texture { WindBlades }
rotate < 0.0, 286.0, 0.0 >
}
difference
{
cylinder { < 0.0, 0.0, 0.0 > < 0.0, HeightOfBlades, 0.0 > 3.0 }
cylinder { < 1.1, -0.01, 0.0 > < 1.1, (HeightOfBlades+0.01), 0.0 > 4.0 }
translate < 2.8, 2.8, 0.0 >
rotate < 0.0, 75.0, 0.0 >
translate < -3.5, 0.0, 0.0 >
texture { WindBlades }
rotate < 0.0, 324.0, 0.0 >
}
union
{
torus { 5.0, 0.1 translate < 0.0, 2.8, 0.0 > texture {
WindCatcherFixtures } }
torus { 5.5, 0.1 translate < 0.0, 2.8, 0.0 > texture {
WindCatcherFixtures } }
torus { 5.0, 0.1 translate < 0.0, (2.8+HeightOfBlades), 0.0 > texture {
WindCatcherFixtures } }
torus { 5.5, 0.1 translate < 0.0, (2.8+HeightOfBlades), 0.0 > texture {
WindCatcherFixtures } }
box { < 5.0, 2.8, -0.05 > < 12.5, (2.8+HeightOfBlades), 0.05 > rotate <
0.0, 000.0, 0.0 > texture { WindCatchers } }
box { < 5.0, 2.8, -0.05 > < 12.5, (2.8+HeightOfBlades), 0.05 > rotate <
0.0, 120.0, 0.0 > texture { WindCatchers } }
box { < 5.0, 2.8, -0.05 > < 12.5, (2.8+HeightOfBlades), 0.05 > rotate <
0.0, 240.0, 0.0 > texture { WindCatchers } }
cylinder { < -5.5, 2.8, 0.0 > < -5.0, 2.8, 0.0 > 0.1 rotate < 0.0, 000.0,
0.0 > texture { WindCatcherFixtures } }
cylinder { < -5.5, 2.8, 0.0 > < -5.0, 2.8, 0.0 > 0.1 rotate < 0.0, 120.0,
0.0 > texture { WindCatcherFixtures } }
cylinder { < -5.5, 2.8, 0.0 > < -5.0, 2.8, 0.0 > 0.1 rotate < 0.0, 240.0,
0.0 > texture { WindCatcherFixtures } }
cylinder { < -5.5, (2.8+HeightOfBlades), 0.0 > < -5.0,
(2.8+HeightOfBlades), 0.0 > 0.1 rotate < 0.0, 000.0, 0.0 > texture {
WindCatcherFixtures } }
cylinder { < -5.5, (2.8+HeightOfBlades), 0.0 > < -5.0,
(2.8+HeightOfBlades), 0.0 > 0.1 rotate < 0.0, 120.0, 0.0 > texture {
WindCatcherFixtures } }
cylinder { < -5.5, (2.8+HeightOfBlades), 0.0 > < -5.0,
(2.8+HeightOfBlades), 0.0 > 0.1 rotate < 0.0, 240.0, 0.0 > texture {
WindCatcherFixtures } }
cylinder { < -12.5, 2.8, 0.0 > < -5.0, 2.8, 0.0 > 0.1 rotate < 0.0, 060.0,
0.0 > texture { WindCatcherFixtures } } // Following the windcatcher's
holds
cylinder { < -12.5, 2.8, 0.0 > < -5.0, 2.8, 0.0 > 0.1 rotate < 0.0, 180.0,
0.0 > texture { WindCatcherFixtures } }
cylinder { < -12.5, 2.8, 0.0 > < -5.0, 2.8, 0.0 > 0.1 rotate < 0.0, 300.0,
0.0 > texture { WindCatcherFixtures } }
cylinder { < -12.5, (2.8+HeightOfBlades), 0.0 > < -5.0,
(2.8+HeightOfBlades), 0.0 > 0.1 rotate < 0.0, 060.0, 0.0 > texture {
WindCatcherFixtures } }
cylinder { < -12.5, (2.8+HeightOfBlades), 0.0 > < -5.0,
(2.8+HeightOfBlades), 0.0 > 0.1 rotate < 0.0, 180.0, 0.0 > texture {
WindCatcherFixtures } }
cylinder { < -12.5, (2.8+HeightOfBlades), 0.0 > < -5.0,
(2.8+HeightOfBlades), 0.0 > 0.1 rotate < 0.0, 300.0, 0.0 > texture {
WindCatcherFixtures } }
rotate AngleOfWindCatchers_360
}
union
{
cylinder { < 0.0, (2.8+HeightOfBlades), 0.0 > < 0.0, (3.30+HeightOfBlades),
0.0 > 5.0 texture { RoofPlatform } }
cylinder { < 0.0, (2.8+HeightOfBlades+0.5), 0.0 > < 0.0,
(2.8+HeightOfBlades+0.6), 0.0 > 1.5 texture { RoofDoor } }
torus { 4.975, 0.025 translate < 0.0, (2.8+0.5+HeightOfBlades+0.34), 0.0 >
texture { RoofReeling } }
torus { 4.975, 0.025 translate < 0.0, (2.8+0.5+HeightOfBlades+0.67), 0.0 >
texture { RoofReeling } }
torus { 4.975, 0.025 translate < 0.0, (2.8+0.5+HeightOfBlades+1.0), 0.0 >
texture { RoofReeling } }
cylinder { < 4.975, 15.5, 0.0 > < 4.975, (2.8+0.5+HeightOfBlades+0.975),
0.0 > 0.025 rotate < 0.0, 000.0, 0.0 > texture { RoofReeling } }
cylinder { < 4.975, 15.5, 0.0 > < 4.975, (2.8+0.5+HeightOfBlades+0.975),
0.0 > 0.025 rotate < 0.0, 036.0, 0.0 > texture { RoofReeling } }
cylinder { < 4.975, 15.5, 0.0 > < 4.975, (2.8+0.5+HeightOfBlades+0.975),
0.0 > 0.025 rotate < 0.0, 072.0, 0.0 > texture { RoofReeling } }
cylinder { < 4.975, 15.5, 0.0 > < 4.975, (2.8+0.5+HeightOfBlades+0.975),
0.0 > 0.025 rotate < 0.0, 108.0, 0.0 > texture { RoofReeling } }
cylinder { < 4.975, 15.5, 0.0 > < 4.975, (2.8+0.5+HeightOfBlades+0.975),
0.0 > 0.025 rotate < 0.0, 144.0, 0.0 > texture { RoofReeling } }
cylinder { < 4.975, 15.5, 0.0 > < 4.975, (2.8+0.5+HeightOfBlades+0.975),
0.0 > 0.025 rotate < 0.0, 180.0, 0.0 > texture { RoofReeling } }
cylinder { < 4.975, 15.5, 0.0 > < 4.975, (2.8+0.5+HeightOfBlades+0.975),
0.0 > 0.025 rotate < 0.0, 216.0, 0.0 > texture { RoofReeling } }
cylinder { < 4.975, 15.5, 0.0 > < 4.975, (2.8+0.5+HeightOfBlades+0.975),
0.0 > 0.025 rotate < 0.0, 252.0, 0.0 > texture { RoofReeling } }
cylinder { < 4.975, 15.5, 0.0 > < 4.975, (2.8+0.5+HeightOfBlades+0.975),
0.0 > 0.025 rotate < 0.0, 288.0, 0.0 > texture { RoofReeling } }
cylinder { < 4.975, 15.5, 0.0 > < 4.975, (2.8+0.5+HeightOfBlades+0.975),
0.0 > 0.025 rotate < 0.0, 324.0, 0.0 > texture { RoofReeling } }
}
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Or if anyone can convert the item (without camera and light) to a .dxf or
.3ds file, I would be very happy. I want to import the maglev Wind Turbine
into a landscape I am developing with a house planning software.
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The problem has been solved. Thanks to everyone. Thread closed. :-)
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