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Source for the image in p.b.i
The settings for that image are:
#include "greebles.inc"
#declare rs=seed(17);
#declare greebleResX = 200;
#declare greebleResY = 200;
#declare greebleSize = 10;#declare numGreebles = 10000;
#declare f_greebleHeight = function(u,v,h) {
.5*pow(h,8)*max(0,1-sqrt(u*u+v*v)) }
greebles( array[4]{<-1,0,1>,<1,0,1>,<1,0,-1>,<-1,0,-1>} )
--
Tek
http://evilsuperbrain.com
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Attachments:
Download 'greebles.inc.txt' (6 KB)
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"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:4a78a444@news.povray.org...
> Source for the image in p.b.i
>
> The settings for that image are:
>
>
> #include "greebles.inc"
>
> #declare rs=seed(17);
> #declare greebleResX = 200;
> #declare greebleResY = 200;
> #declare greebleSize = 10;#declare numGreebles = 10000;
> #declare f_greebleHeight = function(u,v,h) {
> .5*pow(h,8)*max(0,1-sqrt(u*u+v*v)) }
>
> greebles( array[4]{<-1,0,1>,<1,0,1>,<1,0,-1>,<-1,0,-1>} )
this suited for a distant cityscape in a scene I've been working on for a
while. It's an evening scene so the buildings are dark-ish and I adapted the
Starfield texture (from distributed includes) to make the buildings appear
to have some lights on .... Nice job with the macro Tek ... ten minutes or
so and I was cooking with gas!!!
Jim
Post a reply to this message
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