POV-Ray : Newsgroups : povray.binaries.scene-files : Eminent Solina P-240 WIP Server Time
1 Sep 2024 10:16:44 EDT (-0400)
  Eminent Solina P-240 WIP (Message 1 to 2 of 2)  
From: Jörg 'Yadgar' Bleimann
Subject: Eminent Solina P-240 WIP
Date: 3 Dec 2007 17:52:06
Message: <47548896@news.povray.org>
See posting on p.b.i.!


Post a reply to this message


Attachments:
Download 'us-ascii' (18 KB)

From: dlm
Subject: Re: Eminent Solina P-240 WIP
Date: 14 Jan 2008 21:42:29
Message: <478c1d95$1@news.povray.org>
Hi!,
Is solina_cabinet.png available. I'd like to do a test render with your 
texture on my machine.
DLM


news:47548896@news.povray.org...
> See posting on p.b.i.!
>


--------------------------------------------------------------------------------


> // Eminent Solina P-240, Dutch-made 1970s electronic organ
> // (C) 2005- by Joerg "Yadgar" Bleimann
> // E-mail: yaz### [at] gmxde
>
>
> // DEFINITIONS OF FINISHES
>
> #declare Shiny_Plastic_1=
> finish
> {
>  ambient 0.1 diffuse 1 brilliance 0.35 specular 0.3 roughness 0.3
> }
>
>
> #declare Shiny_Plastic_2=
> finish
> {
>  ambient 0.1 diffuse 1 brilliance 0.35 specular 0.7 roughness 0.01
> }
>
> #declare Plastic=
> finish
> {
>  ambient 0.1 diffuse 1 brilliance 0.3 phong 0.95 phong_size 40
> }
>
> // DEFINITIONS OF NORMALS
>
>
> #declare Brushed_Plastic=
> normal
> {
>  granite
>  bump_size 0.02
>  turbulence 1
>  omega 2
> }
>
> // DEFINITIONS OF TEXTURES
>
> #declare Walnut=
> texture
> {
>  pigment { color rgb <0.2, 0.1, 0> }
>  finish { ambient 0.1 diffuse 1 brilliance 0.5 }
> }
>
> #declare Walnut_Bright=
> texture
> {
>  pigment { color rgb <0.3, 0.15, 0> }
>  finish { ambient 0.1 diffuse 1 brilliance 0.5 }
> }
>
> #declare Brown_Plastic=
> texture
> {
>  pigment { color rgb <0.2, 0.1, 0> }
>  finish { Plastic }
> }
>
> #declare Black_Plastic=
> texture
> {
>  pigment { color rgb 0 }
>  finish { Plastic }
> }
>
> #declare Black_Brushed_Plastic=
> texture
> {
>  pigment { color rgb 0 }
>  normal { Brushed_Plastic }
>  finish { Shiny_Plastic_1 }
> }
>
> #declare Black_Shiny_Plastic=
> texture
> {
>  pigment { color rgb 0 }
>  finish { Shiny_Plastic_2 }
> }
>
> #declare Red_Test_Plastic=
> texture
> {
>  pigment { color rgb <1, 0, 0> }
>  finish { Shiny_Plastic_1 }
> }
>
>
> #declare Black_Rubber =
> texture
> {
>  pigment { color rgb 0 }
>  finish { ambient 0.1 diffuse 1 brilliance 0.3 }
> }
>
>
> #declare Dull_Steel =
> texture
> {
>  pigment { color rgb <0.6, 0.6, 0.65> }
>  finish { ambient 0.1 diffuse 1 brilliance 0.18 }
> }
>
>
> // LIGHTING AND CAMERAS
>
> #declare design_view=0;
>
> light_source
> {
>  #if (!design_view)
>    #switch (clock)
>      #range (5, 6)
>        <0, 2000, -3000>
>      #break
>      #case (7)
>        <-400, 1, -3000>
>      #break
>      #else
>       <400, 2000, -700>
>      #break
>    #end
>  #else
>    #switch (design_view)
>      #case (3)
>        <-50, 10000, -1000> // top view, illumination from high north
>      #break
>      #case (4)
>        <-50, 3000, 1000> // back view, illumination from north
>      #break
>      #case (5)
>        <-500, 1000, -1000> // corner view, illumination from high south
>      #break
>
>      #else
>        <-50, 0.05, -1000>
>      #break
>    #end
>  #end
>  color rgb 1
> }
>
> camera
> {
>  #if (!design_view )
>    #switch(clock)
>      #case (0) // Single parts design view
>        orthographic
>        location <0.5, 0, 0>
>        look_at <0, 0, 0.125>
>        angle 40
>      #break
>      #case (1) // Lower front view
>        location <0.55, 0.6, -0.6>
>        look_at <0.55, 0, 0.1>
>        angle 80
>      #break
>      #case (2) // Front view
>        location <0.55, 1.7, -1.4>
>        look_at <0.55, 0.75, 0.2>
>        angle 60
>      #break
>      #case (3) // Right side view
>        location <2, 0.6, 0.3>
>        look_at <1, 0.6, 0.3>
>        angle 80
>      #break
>      #case (4) // Inside cabinet view
>        location <0.25, 0.6, 0.5>
>        look_at <0.65, 0.2, 0.1>
>        angle 50
>      #break
>      #case (5) // Low front view, centered on volume pedal
>        location <0.67, 0.15, -1.5>
>        look_at <0.67, 0.15, 0.2>
>        angle 20
>      #break
>      #case (6) // Volume pedal case frame, upper part and left corners 
> test
>        location <0.6353, 0.285, -1.5>
>        look_at <0.6353, 0.285, 0.2>
>        angle 5
>      #break
>      #case (7) // Volume pedal case frame, upper part and right corners 
> test
>        location <0.7153, 0.285, -1.5>
>        look_at <0.7153, 0.285, 0.2>
>        angle 5
>      #break
>
>    #end
>  #end
>
> }
>
>
> // DEFINITIONS OF STANDARDIZED OBJECTS
>
> #declare Foot_Base=
> union
> {
>  cylinder
>  {
>    <0.008, -0.001, 0.016>, <0.008, 0.007, 0.016>, 0.002
>  }
>  cylinder
>  {
>    <0.02, -0.001, 0.016>, <0.02, 0.007, 0.016>, 0.002
>  }
>  cylinder
>  {
>    <0.008, -0.001, 0.397>, <0.008, 0.007, 0.397>, 0.002
>  }
>  cylinder
>  {
>    <0.02, -0.001, 0.397>, <0.02, 0.007, 0.397>, 0.002
>  }
>  box { <0.008, -0.001, 0.014>, <0.02, 0.007, 0.399> }
>  box { <0.006, -0.001, 0.016>, <0.022, 0.007, 0.397> }
>  texture { Black_Rubber }
> }
>
> #declare Foot=
> union
> {
>  prism
>  {
>    0, 0.028, 6
>    <-0.006, 0>, <-0.025, 0>, <-0.035, 0.0613>, <-0.035, 0.413>, <-0.006, 
> 0.413>, <-0.006, 0>
>    texture { Walnut }
>    rotate z*-90
>  }
>  object { Foot_Base }
> }
>
> #declare Long_Bass_Key=
> difference
> {
>  union
>  {
>    cylinder { 0, <0, 0.03, 0>, 0.0121 scale <1, 1, 2> translate <0.0121, 
> 0, 0.0242> }
>    box { <0, 0, 0.0242>, <0.0242, 0.03, 0.28> }
>    difference
>    {
>      sphere { 0, 0.0121 }
>      box { -0.015, <0.015, 0, 0.015> }
>      scale <1, 0.2, 2>
>      translate <0.0121, 0.03, 0.0242>
>    }
>    difference
>    {
>      cylinder { <0, 0, 0.0242>, <0, 0, 0.215>, 0.0121 }
>      box { <-0.015, -0.015, 0.02>, <0.015, 0, 0.22> }
>      scale <1, 0.2, 1>
>      translate <0.0121, 0.03, 0>
>    }
>  }
>  box
>  {
>    <-0.001, -0.02, 0>, <0.025, 0, 0.5>
>    rotate x*2.489
>    translate y*0.015
>  }
>  texture { Brown_Plastic }
> }
>
> #declare Short_Bass_Key=
> union
> {
>  difference
>  {
>    union
>    {
>      cylinder { 0, <0, 0.025, 0>, 0.011 translate <0.011, 0, 0.011> }
>      box { <0, 0, 0.011>, <0.022, 0.025, 0.14> }
>    }
>    box
>    {
>      <-0.001, -0.02, 0>, <0.025, 0, 0.3>
>      rotate x*5.44
>      translate y*0.01
>    }
>  }
>  difference
>  {
>    union
>    {
>      cylinder { <0, 0.025, 0>, <0, 0.06, 0>, 0.011 translate <0.011, 0, 
> 0.011> }
>      box { <0, 0.025, 0.011>, <0.022, 0.06, 0.081> }
>      cylinder { <0, 0.025, 0>, <0, 0.06, 0>, 0.011 translate <0.011, 0, 
> 0.081> }
>    }
>    box { <-0.001, 0, 0>, <0.025, 0.05, 0.14> rotate x*-6.2 translate 
> y*0.045 }
>  }
>  union
>  {
>    sphere { <0, 0, 0.011>, 0.011 }
>    cylinder { <0, 0, 0.011>, <0, 0, 0.011+0.070539>, 0.011 }
>    sphere { <0, 0, 0.011+0.070539>, 0.011 }
>    scale <1, 0.4, 0>
>    rotate x*-6.2
>    translate <0.011, 0.045, 0>
>  }
>  texture { Black_Plastic }
> }
>
> #declare Lower_Side_Part=
> box { <0.005, 0.035, 0.0643>, <0.0237, 0.682, 0.413> }
>
> #declare Screw_Head_Cutout_Box= box { <-0.00055, -0.003, -0.01>, <0.00055, 
> 0.003, -0.001> }
>
>
> #declare Screw_Head_Cutout=
> intersection
> {
>  union
>  {
>    object { Screw_Head_Cutout_Box }
>    object { Screw_Head_Cutout_Box rotate z*90 }
>  }
>  sphere
>  {
>    <0, 0, -0.0115>, 0.01
>  }
> }
>
> #declare Screw_Head =
> difference
> {
>  sphere
>  {
>    0, 0.00415 scale <1, 1, 0.7>
>
>  }
>  object { Screw_Head_Cutout }
>  texture { Dull_Steel }
> }
>
> declare frame=mod(clock, 240);
>
> #declare volume=frame*0.25; // legal values range from 0 to 30
> #if (frame>120)
>  #declare volume=30-(frame-120)*0.25;
> #end
>
> #declare Volume_Pedal_Vertical_Cutout=
> box
> {
>  -0.001, <0.003, 0.041, 0.003>
> }
>
> #declare Volume_Pedal_Horizontal_Cutout_X=
> box
> {
>  <-0.001, 0.038, -0.001>, <0.1158, 0.041, 0.002>
> }
>
> #declare Volume_Pedal_Horizontal_Cutout_Z=
> box
> {
>  <-0.001, 0.038, -0.001>, <0.002, 0.041, 0.255>
> }
>
> #declare Volume_Pedal_Horizontal_Rounding_X=
> cylinder
> {
>  <0.003, 0.038, 0.002>, <0.1118, 0.038, 0.002>, 0.002
> }
>
> #declare Volume_Pedal_Horizontal_Rounding_Z=
> cylinder
> {
>  <0.002, 0.038, 0.003>, <0.002, 0.038, 0.25>, 0.002
> }
>
> #declare Volume_Pedal_Corner_Rounding=
> difference
> {
>  torus
>  {
>    0.001, 0.002
>    translate <0.003, 0.038, 0.003>
>  }
> }
> #declare Volume_Pedal_Vertical_Rounding=
> difference
> {
>  cylinder
>  {
>    0, <0, 0.04, 0>, 0.003
>  }
>  difference
>  {
>    cylinder
>    {
>      <0, 0.038, 0>, <0, 0.041, 0>, 0.0031
>    }
>    cylinder
>    {
>      <0, 0.0379, 0>, <0, 0.0411, 0>, 0.001
>    }
>  }
>  box
>  {
>    <-0.0031, -0.0001, 0>, <0.0031, 0.0401, 0.0031>
>  }
>  box
>  {
>    <0, -0.0002, -0.0032>, <0.0032, 0.0402, 0.0032>
>  }
> }
>
> #declare Volume_Pedal_Surface_Profile=
> difference
> {
>  box
>  {
>    0, <0.1078, 0.0012, 0.247>
>  }
>  box
>  {
>    <0.0021, -0.0001, 0.0021>, <0.1057, 0.0013, 0.2449>
>  }
> }
>
> #declare Volume_Pedal_Surface_Profile_Rib=
> prism
> {
>  linear_sweep
>  linear_spline
>  0, 0.2428, 4
>  <0, 0>, <0.00296, 0>, <0.00148, -0.0012>, <0,0>
>  rotate <90, 0, 0>
>  translate <0.0056, 0.04, 0.0056>
> }
>
>
> #declare Volume_Pedal=
> difference
> {
>  union
>  {
>    difference
>    {
>      box
>      {
>        0, <0.1148, 0.04, 0.254>
>      }
>      box
>      {
>        <0.0048, -0.001, 0.0048>, <0.11, 0.0352, 0.2492>
>      }
>      object
>      {
>        Volume_Pedal_Vertical_Cutout
>      }
>      object
>      {
>        Volume_Pedal_Vertical_Cutout
>        translate <0, 0, 0.252>
>      }
>      object
>      {
>        Volume_Pedal_Vertical_Cutout
>        translate <0.1128, 0, 0>
>      }
>      object
>      {
>        Volume_Pedal_Vertical_Cutout
>        translate <0.1128, 0, 0.252>
>      }
>      object
>      {
>        Volume_Pedal_Horizontal_Cutout_X
>      }
>      object
>      {
>        Volume_Pedal_Horizontal_Cutout_X
>        translate <0, 0, 0.253>
>      }
>      object
>      {
>        Volume_Pedal_Horizontal_Cutout_Z
>      }
>      object
>      {
>        Volume_Pedal_Horizontal_Cutout_Z
>        translate <0.1138, 0, 0>
>      }
>    }
>    object
>    {
>      Volume_Pedal_Vertical_Rounding
>      translate <0.003, 0, 0.003>
>    }
>    object
>    {
>      Volume_Pedal_Vertical_Rounding
>      rotate <0, 270, 0>
>      translate <0.1118, 0, 0.003>
>    }
>    object
>    {
>      Volume_Pedal_Vertical_Rounding
>      rotate <0, 180, 0>
>      translate <0.1118, 0, 0.251>
>    }
>    object
>    {
>      Volume_Pedal_Vertical_Rounding
>      rotate <0, 90, 0>
>      translate <0.003, 0, 0.251>
>    }
>    object
>    {
>      Volume_Pedal_Horizontal_Rounding_X
>    }
>    object
>    {
>      Volume_Pedal_Horizontal_Rounding_X
>      translate <0, 0, 0.25>
>    }
>    object
>    {
>      Volume_Pedal_Horizontal_Rounding_Z
>    }
>    object
>    {
>      Volume_Pedal_Horizontal_Rounding_Z
>      translate <0.1108, 0, 0>
>    }
>    object
>    {
>      Volume_Pedal_Corner_Rounding
>    }
>    object
>    {
>      Volume_Pedal_Corner_Rounding
>      translate <0.1088, 0, 0>
>    }
>    object
>    {
>      Volume_Pedal_Corner_Rounding
>      translate <0, 0, 0.248>
>    }
>    object
>    {
>      Volume_Pedal_Corner_Rounding
>      translate <0.1088, 0, 0.248>
>    }
>    object
>    {
>      Volume_Pedal_Surface_Profile
>      translate <0.0035, 0.04, 0.0035>
>    }
>    #declare i=0;
>    #while (i<35)
>      object
>      {
>        Volume_Pedal_Surface_Profile_Rib
>        translate <i*0.00296, 0, 0>
>      }
>      #declare i=i+1;
>    #end
>  }
>  box
>  {
>    <-0.001, 0, 0>, <0.115, -0.03, 0.08>
>    rotate x*23.3048905392031121189232368324318
>    translate y*0.028
>  }
>  translate <0, -0.01, -0.07>
>  texture { Black_Shiny_Plastic }
> }
>
> #declare Volume_Pedal_Block_Cutout_A =
> box
> {
>  <-0.001, 0.002, -0.001>, <0.0225, 0.0485, 0.067>
> }
>
> #declare Volume_Pedal_Block_Cutout_B =
> box
> {
>  <0.0296, 0.0104, -0.001>, <0.0486, 0.0485, 0.067>
> }
>
> #declare Volume_Pedal_Block_Cutout_C =
> box
> {
>  0, <0.1477, 0.02, 0.04>
> }
>
> #declare Inner_Block=
> union
> {
>  box
>  {
>    0, <0.019, 0.0296, 0.018>
>  }
>  cylinder
>  {
>    <0, 0.0296, 0.009>, <0.019, 0.0296, 0.009>, 0.009
>  }
> }
>
> #declare Inner_Blocks=
> union
> {
>  #declare i=0;
>  #while (i<4)
>    object
>    {
>      Inner_Block
>      translate <0.0296+i*0.0223, 0.0104, 0.024>
>    }
>    #declare i=i+1;
>  #end
> }
>
> #declare Volume_Pedal_Block=
> union
> {
>  object { Inner_Blocks texture { Black_Shiny_Plastic } }
>  difference
>  {
>    box
>    {
>      0, <0.1477, 0.0484, 0.066>
>    }
>    object
>    {
>      Volume_Pedal_Block_Cutout_A
>    }
>    object
>    {
>      Volume_Pedal_Block_Cutout_A
>      translate <0.1253, 0, 0>
>    }
>    #declare i=0;
>    #while (i<4)
>      object
>      {
>        Volume_Pedal_Block_Cutout_B
>        translate <i*0.0223, 0, 0>
>      }
>      #declare i=i+1;
>    #end
>    object
>    {
>      Volume_Pedal_Block_Cutout_C
>      rotate <-14.281, 0, 0>
>      translate <0, 0.04, 0>
>    }
>    object
>    {
>      Volume_Pedal_Block_Cutout_C
>      translate <0, 0, -0.033>
>      rotate <14.281, 0, 0>
>      translate <0, 0.04, 0.066>
>    }
>  }
> }
>
> // ACTUAL OBJECTS
>
>
> sky_sphere
> {
>  pigment { color rgb 1 }
> }
>
> #if (!design_view) // Full model views
>  plane
>  {
>    y, 0
>    texture
>    {
>      pigment { color rgb 1 }
>      finish { ambient 0.1 diffuse 1 brilliance 0.2 }
>    }
>  }
>
>
>  object { Foot }
>  object { Foot translate x*1.108 }
>
>
>  difference // Cabinet
>  {
>    box
>    {
>      <0.0237, 0.053, 0.0713>, <1.113, 0.691, 0.073>
>    }
>    box { <0.605, 0.052, 0.07> <0.7524, 0.28, 0.074> }
>    texture
>    {
>      pigment
>      {
>        image_map
>        {
>          png "solina_cabinet.png"
>          interpolate 4
>        }
>        scale <0.0793, 0.0257, 1>
>        translate <0.014, -0.01, 0>
>      }
>      finish { ambient 0.1 diffuse 1 brilliance 0.35 }
>    }
>  }
>
>  union // Volume pedal case frame
>  {
>    difference
>    {
>      difference
>      {
>        difference
>        {
>          box { <0.5932, 0.053, 0.0702>, <0.7542, 0.291, 0.0713> }
>          box { <0.6055, 0.052, 0.0701>, <0.7419, 0.2792, 0.0714> }
>          texture { Black_Plastic }
>        }
>        box
>        {
>          <0.5932, 0.052, 0.0702>, <0.7542, 0.292, 0.0703>
>          texture { Black_Brushed_Plastic }
>        }
>      }
>      box { <0.593, 0.052, 0.0701>, <0.5939, 0.292, 0.0709> }   // Cut-out 
> for outer frame rounding, left part
>      box { <0.593, 0.2903, 0.0701>, <0.755, 0.292, 0.0709> }   // Cut-out 
> for outer frame rounding, upper part
>      box { <0.7535, 0.052, 0.0701>, <0.755, 0.292, 0.0709> }   // Cut-out 
> for outer frame rounding, right part
>      box { <0.6048, 0.052, 0.0701>, <0.606, 0.2799, 0.0709> }  // Cut-out 
> for inner frame rounding, left part
>      box { <0.6048, 0.279, 0.07>, <0.7426, 0.2799, 0.0709> } // Cut-out 
> for inner frame rounding, upper part
>      box { <0.741, 0.052, 0.0701>, <0.7426, 0.2799, 0.0709> }  // Cut-out 
> for inner frame rounding, right part
>    }
>    union
>    {
>      cylinder { <0.5939, 0.053, 0.0709>, <0.5939, 0.2903, 0.0709>, 
> 0.0007 }  // Outer frame rounding, left part
>      sphere { <0.5939, 0.2903, 0.0709>, 0.0007 } 
> // Outer frame rounding, left corner
>      cylinder { <0.5939, 0.2903, 0.0709>, <0.7535, 0.2903, 0.0709>, 
> 0.0007 } // Outer frame rounding, upper part
>      sphere { <0.7535, 0.2903, 0.0709>, 0.0007 } 
> // Outer frame rounding, right corner
>      cylinder { <0.7535, 0.053, 0.0709>, <0.7535, 0.2903, 0.0709>, 
> 0.0007 }  // Outer frame rounding, right part
>      cylinder { <0.6048, 0.053, 0.0709>, <0.6048, 0.2799, 0.0709>, 
> 0.0007 }  // Inner frame rounding, left part
>      cylinder { <0.6048, 0.2799, 0.0709>, <0.7426, 0.2799, 0.0709>, 
> 0.0007 } // Inner frame rounding, upper part
>      cylinder { <0.7426, 0.053, 0.0709>, <0.7426, 0.2799, 0.0709>, 
> 0.0007 }  // Inner frame ronding, right part
>      texture { Black_Plastic }
>    }
>  }
>
>  difference // Volume pedal case
>  {
>    union
>    {
>      box { <0.6, 0.052, 0.073>, <0.7574, 0.302, 0.173> }
>      box { <0.6, 0.052, 0.173>, <0.7574, 0.132, 0.343> }
>      difference
>      {
>        cylinder { <0.6, 0.132, 0.173>, <0.7574, 0.132, 0.173>, 0.17 }
>        box { <0.59, -0.05, 0>, <0.76, 0.31, 0.173> }
>        box { <0.56, -0.05, 0>, <0.76, 0.132, 0.35> }
>      }
>    }
>    union
>    {
>      box { <0.60199, 0.051, 0.07>, <0.7554, 0.3, 0.173> }
>      box { <0.6019, 0.051, 0.173>, <0.7555, 0.132, 0.341> }
>      difference
>      {
>        cylinder { <0.602, 0.132, 0.173>, <0.7554, 0.132, 0.173>, 0.168 }
>        box { <0.59, -0.05, 0>, <0.76, 0.31, 0.173> }
>        box { <0.56, -0.05, 0>, <0.76, 0.132, 0.35> }
>      }
>    }
>    texture { Brown_Plastic }
>  }
>
>
>
>  object { Screw_Head translate <0.6283, 0.04425, 0.0703> }
>  object { Screw_Head translate <0.7263, 0.04425, 0.0703> }
>
>  box // Volume pedal fastening
>  {
>    <0.5932, 0.0355, 0.0703>, <0.7542, 0.053, 0.0713>
>    texture { Black_Shiny_Plastic }
>  }
>
> object
> {
>   Volume_Pedal_Block
>   translate <0.59985, 0.053, 0.0703>
>   texture { Black_Shiny_Plastic }
> }
>
>
>  box // Cabinet bottom, right part
>  {
>    <0.558, 0.035, 0.0713>, <1.113, 0.053, 0.41>
>    texture { Walnut_Bright }
>  }
>
>  box // Cabinet bottom, left part
>  {
>    <0.023, 0.035, 0.0713>, <0.061, 0.053, 0.41>
>    texture { Walnut_Bright }
>  }
>
>  box // Cabinet bottom, central part (assumed x and z dimensions, not 
> visible from outside!)
>  {
>    <0.061, 0.035, 0.1>, <0.558, 0.053, 0.41>
>    texture { Walnut_Bright }
>  }
>
>  #declare a=0;
>  #while (a < 8) // Bass keys C, D, E, F, G, A, B and c
>   object { Long_Bass_Key translate <0.071+a*(0.0242+0.0383), 
> 0.017, -0.1587> }
>   #declare a=a+1;
>  #end
>
>  #declare a=0;
>  #while (a < 6) // Bass keys C#, D#, F#, G# and A#
>    object { Short_Bass_Key translate <0.071+0.0242+0.008+a*(0.022+0.0405), 
> 0.017, -0.0337> }
>    #if (a = 1)
>      #declare a=a+2;
>    #else
>      #declare a=a+1;
>    #end
>  #end
>
>  object { Lower_Side_Part texture { Walnut_Bright } }
>  object { Lower_Side_Part translate x*1.108 texture { Walnut_Bright } }
>
>  object
>  {
>    Volume_Pedal
>    rotate <-35, 0, 0>
>    rotate x*volume
>    translate <0.61835, 0.0826, 0.0826>
>  }
>
>
> #else  // Single parts design views, clock = 0
>  #switch (design_view)
>    #case (1) // front view
>      camera
>      {
>        location <0.07385, 0.2, -0.5>
>        look_at <0.07385, 0.04, 0>
>        angle 40
>      }
>    #break
>    #case (2) // right view
>      camera
>      {
>        location <0.4, 0.08, 0.033>
>        look_at <0.07385, 0.024, 0.033>
>        angle 80
>      }
>    #break
>    #case (3) // top view
>      camera
>      {
>        location <0.07385, 0.35, -0.25>
>        look_at <0.07385, 0, 0.09>
>        angle 50
>      }
>    #break
>    #case (4) // back view
>      camera
>      {
>        location <0.07385, 0.07, 0.7>
>        look_at <0.07385, 0.04, 0>
>        angle 40
>      }
>    #break
>    #case (5) // Left front upper corner close-up
>      camera
>      {
>        location <0.16, 0.1, -0.12>
>        look_at <0.1148, 0.03, -0.07>
>        angle 40
>      }
>    #break
>  #end
>
> object
> {
>  Volume_Pedal
>  rotate <-35, 0, 0>
>  rotate x*volume
> }
>
>
>
> #end
>
> // 25,5538646783612752229169779947542 Hypotenuse
> // 23,3048905392031121189232368324318 Winkel


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.