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I am not sure if POVRAY crashes on my scene file or not, who can help?
It starts to parse the photons, but at position 45176 it suddenly stops
doing anything. Maybe POVRAY still calculates, but I am not sure. At least,
it reacts properly on abort request. Who would like to test my file (see
attached ZIP) and tell me if it crashed or not?
Thanks.
Sven Littkowski
Post a reply to this message
Attachments:
Download 'SL Heli Chopper 02.zip' (394 KB)
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I know nothing of these "photons" of which you speak, but the unmodified
contents of your zip file can be used to generate an image. It takes a
while, but it doesn't crash (3.6.1c.icl8.win32). Stats in p.b.s-f,
image in p.b.i.
Cute little critters... Nice modelling.
Scene Statistics
Finite objects: 816
Infinite objects: 1
Light sources: 17
Total: 834
Possible Rendering Error: Maximum trace level reached! If your scene
contains black spots read more about the max_trace_level setting in the
documentation!
Render Statistics
Image Resolution 800 x 600
Pixels: 481275 Samples: 729803 Smpls/Pxl: 1.52
Rays: 2721264 Saved: 426278 Max Level: 5/5
Ray->Shape Intersection Tests Succeeded Percentage
Blob 4792646042 2628670844 54.85
Blob Component 16408325546 13121840254 79.97
Blob Bound 43641810229 24000003896 54.99
Box 12996418225 6138963510 47.24
Cone/Cylinder 4853161191 724169730 14.92
CSG Intersection 4732723693 1192002778 25.19
CSG Merge 1283145435 1282934163 99.98
CSG Union 1375211429 629703113 45.79
Plane 160514696 10952539 6.82
Sphere 2316324133 667863998 28.83
Torus 644305691 58523889 9.08
Torus Bound 644305691 63745043 9.89
Bounding Box 8452476968 4887904824 57.83
Light Buffer 18947350698 10228075570 53.98
Vista Buffer 66435980 52907199 79.64
Roots tested: 4752339395 eliminated: 162321768
Calls to Noise: 0 Calls to DNoise: 10
Shadow Ray Tests: 184980927 Succeeded: 134069771
Reflected Rays: 1691851
Refracted Rays: 219534
Transmitted Rays: 1413
Radiosity samples calculated: 2763 (0.17 %)
Radiosity samples reused: 1615531
Smallest Alloc: 18 bytes
Largest Alloc: 38416 bytes
Peak memory used: 9053937 bytes
Total Scene Processing Times
Parse Time: 0 hours 0 minutes 1 seconds (1 seconds)
Photon Time: 0 hours 0 minutes 0 seconds (0 seconds)
Render Time: 5 hours 57 minutes 9 seconds (21429 seconds)
Total Time: 5 hours 57 minutes 10 seconds (21430 seconds)
CPU time used: kernel 8.44 seconds, user 21416.80 seconds, total
21425.23 seconds
Render averaged 22.40 PPS over 480000 pixels
POV-Ray finished
Sven Littkowski wrote:
> I am not sure if POVRAY crashes on my scene file or not, who can help?
>
> It starts to parse the photons, but at position 45176 it suddenly stops
> doing anything. Maybe POVRAY still calculates, but I am not sure. At least,
> it reacts properly on abort request. Who would like to test my file (see
> attached ZIP) and tell me if it crashed or not?
>
> Thanks.
>
> Sven Littkowski
>
>
Post a reply to this message
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Sven Littkowski nous apporta ses lumieres en ce 2007/12/10 10:54:
> I am not sure if POVRAY crashes on my scene file or not, who can help?
>
> It starts to parse the photons, but at position 45176 it suddenly stops
> doing anything. Maybe POVRAY still calculates, but I am not sure. At least,
> it reacts properly on abort request. Who would like to test my file (see
> attached ZIP) and tell me if it crashed or not?
>
> Thanks.
>
> Sven Littkowski
>
>
No crash. Maybe there are large areas that are covered by the photons shooting
that can't receive any. Here it pause at 45182 and 45193 with autostop 0.
It still use 80 to 97% CPU.
You may have some object that have extremely large and almost empty bounding box.
Try removing all objects exept the ground plane, then add the various objects
one by one until you find the problematic one.
Effeciency tip:
You have some maps like:
pigment_map
{
[ 0.00 Gray95 ]
[ 0.20 Gray95 ]
[ 0.20 Gray95 ]
[ 0.75 Gray30 ]
[ 0.75 Gray30 ]
[ 1.00 Gray30 ]
}
that can be cut down to:
pigment_map
{
[ 0.20 Gray95 ]
[ 0.75 Gray30 ]
}
for exactly the same result. In the present case, a constant shade of Gray95
from zero to 0.2, a ramp from 0.2 to 0.75, and a constant shade of Gray30 for
the rest. The short version is easier to write, debug and maintain.
--
Alain
-------------------------------------------------
You know you've been raytracing too long when you have ever said "I don't need
no steenking modellers!!!"
Stephan Ahonen
Post a reply to this message
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Thanks for the participation. Hmm, was anyone doing the file with a
resolution of 3200 x 2400 pixels? I would need the saved photon file (.ptn),
that would be a great help for me. If I could get that file, my computer
could probably render the scene in a good time. Thanks to everyone, who can
make this possible!
Spock, can you post here the picture you got? I would love to see it.
Sven Littkowski
Post a reply to this message
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I could, but I think it violates the charter for this group. Check out
povray.binaries.images instead.
Sven Littkowski wrote:
> Thanks for the participation. Hmm, was anyone doing the file with a
> resolution of 3200 x 2400 pixels? I would need the saved photon file (.ptn),
> that would be a great help for me. If I could get that file, my computer
> could probably render the scene in a good time. Thanks to everyone, who can
> make this possible!
>
> Spock, can you post here the picture you got? I would love to see it.
>
> Sven Littkowski
>
>
Post a reply to this message
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By the way, the entire modelling was done out of my head, no visual editor
was used!
Sven Littkowski
"Sven Littkowski" <jam### [at] yahoo com> wrote in message
news:475d614a@news.povray.org...
>I am not sure if POVRAY crashes on my scene file or not, who can help?
>
> It starts to parse the photons, but at position 45176 it suddenly stops
> doing anything. Maybe POVRAY still calculates, but I am not sure. At
> least, it reacts properly on abort request. Who would like to test my file
> (see attached ZIP) and tell me if it crashed or not?
>
> Thanks.
>
> Sven Littkowski
>
>
Post a reply to this message
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Thanks, I just saw it! Can you create for me the photon file (.ptn) for a
resolution of 3200 x 2400 (AA0.3)? Just look to the begin of the scene file,
there is an option to save the file. Please, if cou can do this for me, send
it to me. Great thanks! On my system, it takes tooooo long (I gave up after
half a day).
Sven Littkowski
"Spock" <Spo### [at] nospam com> wrote in message
news:475f0894$1@news.povray.org...
>I could, but I think it violates the charter for this group. Check out
>povray.binaries.images instead.
>
> Sven Littkowski wrote:
>> Thanks for the participation. Hmm, was anyone doing the file with a
>> resolution of 3200 x 2400 pixels? I would need the saved photon file
>> (.ptn),
>> that would be a great help for me. If I could get that file, my computer
>> could probably render the scene in a good time. Thanks to everyone, who
>> can
>> make this possible!
>>
>> Spock, can you post here the picture you got? I would love to see it.
>>
>> Sven Littkowski
Post a reply to this message
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Sorry, I don't have that kind of horsepower. I think you need the
services of a render farm.
Sven Littkowski wrote:
> Thanks, I just saw it! Can you create for me the photon file (.ptn) for a
> resolution of 3200 x 2400 (AA0.3)? Just look to the begin of the scene file,
> there is an option to save the file. Please, if cou can do this for me, send
> it to me. Great thanks! On my system, it takes tooooo long (I gave up after
> half a day).
>
> Sven Littkowski
>
>
> "Spock" <Spo### [at] nospam com> wrote in message
> news:475f0894$1@news.povray.org...
>> I could, but I think it violates the charter for this group. Check out
>> povray.binaries.images instead.
>>
>> Sven Littkowski wrote:
>>> Thanks for the participation. Hmm, was anyone doing the file with a
>>> resolution of 3200 x 2400 pixels? I would need the saved photon file
>>> (.ptn),
>>> that would be a great help for me. If I could get that file, my computer
>>> could probably render the scene in a good time. Thanks to everyone, who
>>> can
>>> make this possible!
>>>
>>> Spock, can you post here the picture you got? I would love to see it.
>>>
>>> Sven Littkowski
>
>
Post a reply to this message
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Sven Littkowski nous apporta ses lumieres en ce 2007/12/11 17:20:
> Thanks, I just saw it! Can you create for me the photon file (.ptn) for a
> resolution of 3200 x 2400 (AA0.3)? Just look to the begin of the scene file,
> there is an option to save the file. Please, if cou can do this for me, send
> it to me. Great thanks! On my system, it takes tooooo long (I gave up after
> half a day).
>
> Sven Littkowski
>
>
> "Spock" <Spo### [at] nospam com> wrote in message
> news:475f0894$1@news.povray.org...
>> I could, but I think it violates the charter for this group. Check out
>> povray.binaries.images instead.
>>
>> Sven Littkowski wrote:
>>> Thanks for the participation. Hmm, was anyone doing the file with a
>>> resolution of 3200 x 2400 pixels? I would need the saved photon file
>>> (.ptn),
>>> that would be a great help for me. If I could get that file, my computer
>>> could probably render the scene in a good time. Thanks to everyone, who
>>> can
>>> make this possible!
>>>
>>> Spock, can you post here the picture you got? I would love to see it.
>>>
>>> Sven Littkowski
>
>
As the photons are independent from the resolution, you can render at, say 320 x
240, save the photons to a file. Then, for the high resolution render, you just
import the photons map from that file.
--
Alain
-------------------------------------------------
There's always going to be people that hurt you so what you have to do is keep
on trusting and just be more careful about who you trust next time around.
Post a reply to this message
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Hm-hmmm, I see. Thanks for the advise. I even tried something similar
(slightly different resolution). But still, after half a day I gave up. It
is this condemned (critical) 45176 position, where everything appears to be
come to an end.
Hopefully someone can supply me with that file...
Sven Littkowski
"Alain" <ele### [at] netscape net> wrote in message
news:475f4d26$1@news.povray.org...
> Sven Littkowski nous apporta ses lumieres en ce 2007/12/11 17:20:
>> Thanks, I just saw it! Can you create for me the photon file (.ptn) for a
>> resolution of 3200 x 2400 (AA0.3)? Just look to the begin of the scene
>> file, there is an option to save the file. Please, if cou can do this for
>> me, send it to me. Great thanks! On my system, it takes tooooo long (I
>> gave up after half a day).
>>
>> Sven Littkowski
>>
>>
>> "Spock" <Spo### [at] nospam com> wrote in message
>> news:475f0894$1@news.povray.org...
>>> I could, but I think it violates the charter for this group. Check out
>>> povray.binaries.images instead.
>>>
>>> Sven Littkowski wrote:
>>>> Thanks for the participation. Hmm, was anyone doing the file with a
>>>> resolution of 3200 x 2400 pixels? I would need the saved photon file
>>>> (.ptn),
>>>> that would be a great help for me. If I could get that file, my
>>>> computer
>>>> could probably render the scene in a good time. Thanks to everyone, who
>>>> can
>>>> make this possible!
>>>>
>>>> Spock, can you post here the picture you got? I would love to see it.
>>>>
>>>> Sven Littkowski
>>
>>
> As the photons are independent from the resolution, you can render at, say
> 320 x 240, save the photons to a file. Then, for the high resolution
> render, you just import the photons map from that file.
>
> --
> Alain
> -------------------------------------------------
> There's always going to be people that hurt you so what you have to do is
> keep on trusting and just be more careful about who you trust next time
> around.
Post a reply to this message
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Sven Littkowski nous apporta ses lumieres en ce 2007/12/12 08:28:
> Hm-hmmm, I see. Thanks for the advise. I even tried something similar
> (slightly different resolution). But still, after half a day I gave up. It
> is this condemned (critical) 45176 position, where everything appears to be
> come to an end.
>
> Hopefully someone can supply me with that file...
>
> Sven Littkowski
>
I'd like to provide you with a photons map, but it only stop 2 to 3 100's later
on my machine. It even stop if I only leave 1 chopper.
--
Alain
-------------------------------------------------
Keep your eyes wide open before marriage, half shut afterwards.
Benjamin Franklin
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Hmm, no problem, Alain. Anyone else?
Sven Littkowski
"Alain" <ele### [at] netscape net> wrote in message
news:475fece7$1@news.povray.org...
> Sven Littkowski nous apporta ses lumieres en ce 2007/12/12 08:28:
>> Hm-hmmm, I see. Thanks for the advise. I even tried something similar
>> (slightly different resolution). But still, after half a day I gave up.
>> It is this condemned (critical) 45176 position, where everything appears
>> to be come to an end.
>>
>> Hopefully someone can supply me with that file...
>>
>> Sven Littkowski
>>
> I'd like to provide you with a photons map, but it only stop 2 to 3 100's
> later on my machine. It even stop if I only leave 1 chopper.
>
> --
> Alain
> -------------------------------------------------
> Keep your eyes wide open before marriage, half shut afterwards.
> Benjamin Franklin
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"Sven Littkowski" <jam### [at] yahoo com> wrote:
> Hmm, was anyone doing the file with a
> resolution of 3200 x 2400 pixels?
say again?!
It just took me 9 minutes in 512x384, no AA, no Radiosity, no Photons! and just
a single chopper!
like some guy above said, you need a render farm! Does the chopper really need
to be a mirror?
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Hi Nemesis,
in fact, to talk about the "mirror" effect of the chopper: I developed the
scene file some long time ago. It looks very different with the previous
version of POVRAY (v.3.5), as far as I remember. With version 3.6, the
entire image looks much softer, like an increased radiosity value for
everything. But in addition, the textures just don't look anymore the way
they did. The chopper was supposed to be glossy, yes, but still to show
clearly a color move from light gray (at the bottom) to dark gray (at the
top of the chopper). Now, with version 3.6, the gloss became to a mirror.
I do not want to change too much in the scene file, I prefer to wait how the
final version of POVRAY 3.7 will interpret certain attributes.
Render Farm: can anyone post a link to get more information on that subject?
I might be interested in such a "Render Farm".
Sven Littkowski
"nemesis" <nam### [at] gmail com> wrote in message
news:web.47602c6edee6dc9a773c9a3e0@news.povray.org...
> "Sven Littkowski" <jam### [at] yahoo com> wrote:
>> Hmm, was anyone doing the file with a
>> resolution of 3200 x 2400 pixels?
>
> say again?!
>
> It just took me 9 minutes in 512x384, no AA, no Radiosity, no Photons!
> and just
> a single chopper!
>
> like some guy above said, you need a render farm! Does the chopper really
> need
> to be a mirror?
>
>
Post a reply to this message
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"Sven Littkowski" <jam### [at] yahoo com> wrote:
> the textures just don't look anymore the way
> they did. The chopper was supposed to be glossy, yes, but still to show
> clearly a color move from light gray (at the bottom) to dark gray (at the
> top of the chopper). Now, with version 3.6, the gloss became to a mirror.
it is a mirror because "Glossy" from finish.inc, which is an old file, uses
reflection. and not even fresnel reflection, but simply reflection and much
specularity. I don't know exactly what is there about glossy in it...
> Render Farm: can anyone post a link to get more information on that subject?
> I might be interested in such a "Render Farm".
first thing is to buy a few dozens of PCs, then link them together in your own
network...
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Many PCs: Might do just that...
Thanks,
Sven Littkowski
"nemesis" <nam### [at] gmail com> wrote in message
news:web.4761862bdee6dc9af48316a30@news.povray.org...
> "Sven Littkowski" <jam### [at] yahoo com> wrote:
>> the textures just don't look anymore the way
>> they did. The chopper was supposed to be glossy, yes, but still to show
>> clearly a color move from light gray (at the bottom) to dark gray (at the
>> top of the chopper). Now, with version 3.6, the gloss became to a mirror.
>
> it is a mirror because "Glossy" from finish.inc, which is an old file,
> uses
> reflection. and not even fresnel reflection, but simply reflection and
> much
> specularity. I don't know exactly what is there about glossy in it...
>
>> Render Farm: can anyone post a link to get more information on that
>> subject?
>> I might be interested in such a "Render Farm".
>
> first thing is to buy a few dozens of PCs, then link them together in your
> own
> network...
>
>
Post a reply to this message
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"Sven Littkowski" <jam### [at] yahoo com> wrote:
> I am not sure if POVRAY crashes on my scene file or not, who can help?
>
> It starts to parse the photons, but at position 45176 it suddenly stops
> doing anything. Maybe POVRAY still calculates, but I am not sure. At least,
> it reacts properly on abort request. Who would like to test my file (see
> attached ZIP) and tell me if it crashed or not?
>
> Thanks.
>
> Sven Littkowski
The zip appears to be corrupt. Appears to contain a single png file,
unreadable.
Post a reply to this message
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