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![](/i/fill.gif) |
Hi!,
Is solina_cabinet.png available. I'd like to do a test render with your
texture on my machine.
DLM
news:47548896@news.povray.org...
> See posting on p.b.i.!
>
--------------------------------------------------------------------------------
> // Eminent Solina P-240, Dutch-made 1970s electronic organ
> // (C) 2005- by Joerg "Yadgar" Bleimann
> // E-mail: yaz### [at] gmx de
>
>
> // DEFINITIONS OF FINISHES
>
> #declare Shiny_Plastic_1=
> finish
> {
> ambient 0.1 diffuse 1 brilliance 0.35 specular 0.3 roughness 0.3
> }
>
>
> #declare Shiny_Plastic_2=
> finish
> {
> ambient 0.1 diffuse 1 brilliance 0.35 specular 0.7 roughness 0.01
> }
>
> #declare Plastic=
> finish
> {
> ambient 0.1 diffuse 1 brilliance 0.3 phong 0.95 phong_size 40
> }
>
> // DEFINITIONS OF NORMALS
>
>
> #declare Brushed_Plastic=
> normal
> {
> granite
> bump_size 0.02
> turbulence 1
> omega 2
> }
>
> // DEFINITIONS OF TEXTURES
>
> #declare Walnut=
> texture
> {
> pigment { color rgb <0.2, 0.1, 0> }
> finish { ambient 0.1 diffuse 1 brilliance 0.5 }
> }
>
> #declare Walnut_Bright=
> texture
> {
> pigment { color rgb <0.3, 0.15, 0> }
> finish { ambient 0.1 diffuse 1 brilliance 0.5 }
> }
>
> #declare Brown_Plastic=
> texture
> {
> pigment { color rgb <0.2, 0.1, 0> }
> finish { Plastic }
> }
>
> #declare Black_Plastic=
> texture
> {
> pigment { color rgb 0 }
> finish { Plastic }
> }
>
> #declare Black_Brushed_Plastic=
> texture
> {
> pigment { color rgb 0 }
> normal { Brushed_Plastic }
> finish { Shiny_Plastic_1 }
> }
>
> #declare Black_Shiny_Plastic=
> texture
> {
> pigment { color rgb 0 }
> finish { Shiny_Plastic_2 }
> }
>
> #declare Red_Test_Plastic=
> texture
> {
> pigment { color rgb <1, 0, 0> }
> finish { Shiny_Plastic_1 }
> }
>
>
> #declare Black_Rubber =
> texture
> {
> pigment { color rgb 0 }
> finish { ambient 0.1 diffuse 1 brilliance 0.3 }
> }
>
>
> #declare Dull_Steel =
> texture
> {
> pigment { color rgb <0.6, 0.6, 0.65> }
> finish { ambient 0.1 diffuse 1 brilliance 0.18 }
> }
>
>
> // LIGHTING AND CAMERAS
>
> #declare design_view=0;
>
> light_source
> {
> #if (!design_view)
> #switch (clock)
> #range (5, 6)
> <0, 2000, -3000>
> #break
> #case (7)
> <-400, 1, -3000>
> #break
> #else
> <400, 2000, -700>
> #break
> #end
> #else
> #switch (design_view)
> #case (3)
> <-50, 10000, -1000> // top view, illumination from high north
> #break
> #case (4)
> <-50, 3000, 1000> // back view, illumination from north
> #break
> #case (5)
> <-500, 1000, -1000> // corner view, illumination from high south
> #break
>
> #else
> <-50, 0.05, -1000>
> #break
> #end
> #end
> color rgb 1
> }
>
> camera
> {
> #if (!design_view )
> #switch(clock)
> #case (0) // Single parts design view
> orthographic
> location <0.5, 0, 0>
> look_at <0, 0, 0.125>
> angle 40
> #break
> #case (1) // Lower front view
> location <0.55, 0.6, -0.6>
> look_at <0.55, 0, 0.1>
> angle 80
> #break
> #case (2) // Front view
> location <0.55, 1.7, -1.4>
> look_at <0.55, 0.75, 0.2>
> angle 60
> #break
> #case (3) // Right side view
> location <2, 0.6, 0.3>
> look_at <1, 0.6, 0.3>
> angle 80
> #break
> #case (4) // Inside cabinet view
> location <0.25, 0.6, 0.5>
> look_at <0.65, 0.2, 0.1>
> angle 50
> #break
> #case (5) // Low front view, centered on volume pedal
> location <0.67, 0.15, -1.5>
> look_at <0.67, 0.15, 0.2>
> angle 20
> #break
> #case (6) // Volume pedal case frame, upper part and left corners
> test
> location <0.6353, 0.285, -1.5>
> look_at <0.6353, 0.285, 0.2>
> angle 5
> #break
> #case (7) // Volume pedal case frame, upper part and right corners
> test
> location <0.7153, 0.285, -1.5>
> look_at <0.7153, 0.285, 0.2>
> angle 5
> #break
>
> #end
> #end
>
> }
>
>
> // DEFINITIONS OF STANDARDIZED OBJECTS
>
> #declare Foot_Base=
> union
> {
> cylinder
> {
> <0.008, -0.001, 0.016>, <0.008, 0.007, 0.016>, 0.002
> }
> cylinder
> {
> <0.02, -0.001, 0.016>, <0.02, 0.007, 0.016>, 0.002
> }
> cylinder
> {
> <0.008, -0.001, 0.397>, <0.008, 0.007, 0.397>, 0.002
> }
> cylinder
> {
> <0.02, -0.001, 0.397>, <0.02, 0.007, 0.397>, 0.002
> }
> box { <0.008, -0.001, 0.014>, <0.02, 0.007, 0.399> }
> box { <0.006, -0.001, 0.016>, <0.022, 0.007, 0.397> }
> texture { Black_Rubber }
> }
>
> #declare Foot=
> union
> {
> prism
> {
> 0, 0.028, 6
> <-0.006, 0>, <-0.025, 0>, <-0.035, 0.0613>, <-0.035, 0.413>, <-0.006,
> 0.413>, <-0.006, 0>
> texture { Walnut }
> rotate z*-90
> }
> object { Foot_Base }
> }
>
> #declare Long_Bass_Key=
> difference
> {
> union
> {
> cylinder { 0, <0, 0.03, 0>, 0.0121 scale <1, 1, 2> translate <0.0121,
> 0, 0.0242> }
> box { <0, 0, 0.0242>, <0.0242, 0.03, 0.28> }
> difference
> {
> sphere { 0, 0.0121 }
> box { -0.015, <0.015, 0, 0.015> }
> scale <1, 0.2, 2>
> translate <0.0121, 0.03, 0.0242>
> }
> difference
> {
> cylinder { <0, 0, 0.0242>, <0, 0, 0.215>, 0.0121 }
> box { <-0.015, -0.015, 0.02>, <0.015, 0, 0.22> }
> scale <1, 0.2, 1>
> translate <0.0121, 0.03, 0>
> }
> }
> box
> {
> <-0.001, -0.02, 0>, <0.025, 0, 0.5>
> rotate x*2.489
> translate y*0.015
> }
> texture { Brown_Plastic }
> }
>
> #declare Short_Bass_Key=
> union
> {
> difference
> {
> union
> {
> cylinder { 0, <0, 0.025, 0>, 0.011 translate <0.011, 0, 0.011> }
> box { <0, 0, 0.011>, <0.022, 0.025, 0.14> }
> }
> box
> {
> <-0.001, -0.02, 0>, <0.025, 0, 0.3>
> rotate x*5.44
> translate y*0.01
> }
> }
> difference
> {
> union
> {
> cylinder { <0, 0.025, 0>, <0, 0.06, 0>, 0.011 translate <0.011, 0,
> 0.011> }
> box { <0, 0.025, 0.011>, <0.022, 0.06, 0.081> }
> cylinder { <0, 0.025, 0>, <0, 0.06, 0>, 0.011 translate <0.011, 0,
> 0.081> }
> }
> box { <-0.001, 0, 0>, <0.025, 0.05, 0.14> rotate x*-6.2 translate
> y*0.045 }
> }
> union
> {
> sphere { <0, 0, 0.011>, 0.011 }
> cylinder { <0, 0, 0.011>, <0, 0, 0.011+0.070539>, 0.011 }
> sphere { <0, 0, 0.011+0.070539>, 0.011 }
> scale <1, 0.4, 0>
> rotate x*-6.2
> translate <0.011, 0.045, 0>
> }
> texture { Black_Plastic }
> }
>
> #declare Lower_Side_Part=
> box { <0.005, 0.035, 0.0643>, <0.0237, 0.682, 0.413> }
>
> #declare Screw_Head_Cutout_Box= box { <-0.00055, -0.003, -0.01>, <0.00055,
> 0.003, -0.001> }
>
>
> #declare Screw_Head_Cutout=
> intersection
> {
> union
> {
> object { Screw_Head_Cutout_Box }
> object { Screw_Head_Cutout_Box rotate z*90 }
> }
> sphere
> {
> <0, 0, -0.0115>, 0.01
> }
> }
>
> #declare Screw_Head =
> difference
> {
> sphere
> {
> 0, 0.00415 scale <1, 1, 0.7>
>
> }
> object { Screw_Head_Cutout }
> texture { Dull_Steel }
> }
>
> declare frame=mod(clock, 240);
>
> #declare volume=frame*0.25; // legal values range from 0 to 30
> #if (frame>120)
> #declare volume=30-(frame-120)*0.25;
> #end
>
> #declare Volume_Pedal_Vertical_Cutout=
> box
> {
> -0.001, <0.003, 0.041, 0.003>
> }
>
> #declare Volume_Pedal_Horizontal_Cutout_X=
> box
> {
> <-0.001, 0.038, -0.001>, <0.1158, 0.041, 0.002>
> }
>
> #declare Volume_Pedal_Horizontal_Cutout_Z=
> box
> {
> <-0.001, 0.038, -0.001>, <0.002, 0.041, 0.255>
> }
>
> #declare Volume_Pedal_Horizontal_Rounding_X=
> cylinder
> {
> <0.003, 0.038, 0.002>, <0.1118, 0.038, 0.002>, 0.002
> }
>
> #declare Volume_Pedal_Horizontal_Rounding_Z=
> cylinder
> {
> <0.002, 0.038, 0.003>, <0.002, 0.038, 0.25>, 0.002
> }
>
> #declare Volume_Pedal_Corner_Rounding=
> difference
> {
> torus
> {
> 0.001, 0.002
> translate <0.003, 0.038, 0.003>
> }
> }
> #declare Volume_Pedal_Vertical_Rounding=
> difference
> {
> cylinder
> {
> 0, <0, 0.04, 0>, 0.003
> }
> difference
> {
> cylinder
> {
> <0, 0.038, 0>, <0, 0.041, 0>, 0.0031
> }
> cylinder
> {
> <0, 0.0379, 0>, <0, 0.0411, 0>, 0.001
> }
> }
> box
> {
> <-0.0031, -0.0001, 0>, <0.0031, 0.0401, 0.0031>
> }
> box
> {
> <0, -0.0002, -0.0032>, <0.0032, 0.0402, 0.0032>
> }
> }
>
> #declare Volume_Pedal_Surface_Profile=
> difference
> {
> box
> {
> 0, <0.1078, 0.0012, 0.247>
> }
> box
> {
> <0.0021, -0.0001, 0.0021>, <0.1057, 0.0013, 0.2449>
> }
> }
>
> #declare Volume_Pedal_Surface_Profile_Rib=
> prism
> {
> linear_sweep
> linear_spline
> 0, 0.2428, 4
> <0, 0>, <0.00296, 0>, <0.00148, -0.0012>, <0,0>
> rotate <90, 0, 0>
> translate <0.0056, 0.04, 0.0056>
> }
>
>
> #declare Volume_Pedal=
> difference
> {
> union
> {
> difference
> {
> box
> {
> 0, <0.1148, 0.04, 0.254>
> }
> box
> {
> <0.0048, -0.001, 0.0048>, <0.11, 0.0352, 0.2492>
> }
> object
> {
> Volume_Pedal_Vertical_Cutout
> }
> object
> {
> Volume_Pedal_Vertical_Cutout
> translate <0, 0, 0.252>
> }
> object
> {
> Volume_Pedal_Vertical_Cutout
> translate <0.1128, 0, 0>
> }
> object
> {
> Volume_Pedal_Vertical_Cutout
> translate <0.1128, 0, 0.252>
> }
> object
> {
> Volume_Pedal_Horizontal_Cutout_X
> }
> object
> {
> Volume_Pedal_Horizontal_Cutout_X
> translate <0, 0, 0.253>
> }
> object
> {
> Volume_Pedal_Horizontal_Cutout_Z
> }
> object
> {
> Volume_Pedal_Horizontal_Cutout_Z
> translate <0.1138, 0, 0>
> }
> }
> object
> {
> Volume_Pedal_Vertical_Rounding
> translate <0.003, 0, 0.003>
> }
> object
> {
> Volume_Pedal_Vertical_Rounding
> rotate <0, 270, 0>
> translate <0.1118, 0, 0.003>
> }
> object
> {
> Volume_Pedal_Vertical_Rounding
> rotate <0, 180, 0>
> translate <0.1118, 0, 0.251>
> }
> object
> {
> Volume_Pedal_Vertical_Rounding
> rotate <0, 90, 0>
> translate <0.003, 0, 0.251>
> }
> object
> {
> Volume_Pedal_Horizontal_Rounding_X
> }
> object
> {
> Volume_Pedal_Horizontal_Rounding_X
> translate <0, 0, 0.25>
> }
> object
> {
> Volume_Pedal_Horizontal_Rounding_Z
> }
> object
> {
> Volume_Pedal_Horizontal_Rounding_Z
> translate <0.1108, 0, 0>
> }
> object
> {
> Volume_Pedal_Corner_Rounding
> }
> object
> {
> Volume_Pedal_Corner_Rounding
> translate <0.1088, 0, 0>
> }
> object
> {
> Volume_Pedal_Corner_Rounding
> translate <0, 0, 0.248>
> }
> object
> {
> Volume_Pedal_Corner_Rounding
> translate <0.1088, 0, 0.248>
> }
> object
> {
> Volume_Pedal_Surface_Profile
> translate <0.0035, 0.04, 0.0035>
> }
> #declare i=0;
> #while (i<35)
> object
> {
> Volume_Pedal_Surface_Profile_Rib
> translate <i*0.00296, 0, 0>
> }
> #declare i=i+1;
> #end
> }
> box
> {
> <-0.001, 0, 0>, <0.115, -0.03, 0.08>
> rotate x*23.3048905392031121189232368324318
> translate y*0.028
> }
> translate <0, -0.01, -0.07>
> texture { Black_Shiny_Plastic }
> }
>
> #declare Volume_Pedal_Block_Cutout_A =
> box
> {
> <-0.001, 0.002, -0.001>, <0.0225, 0.0485, 0.067>
> }
>
> #declare Volume_Pedal_Block_Cutout_B =
> box
> {
> <0.0296, 0.0104, -0.001>, <0.0486, 0.0485, 0.067>
> }
>
> #declare Volume_Pedal_Block_Cutout_C =
> box
> {
> 0, <0.1477, 0.02, 0.04>
> }
>
> #declare Inner_Block=
> union
> {
> box
> {
> 0, <0.019, 0.0296, 0.018>
> }
> cylinder
> {
> <0, 0.0296, 0.009>, <0.019, 0.0296, 0.009>, 0.009
> }
> }
>
> #declare Inner_Blocks=
> union
> {
> #declare i=0;
> #while (i<4)
> object
> {
> Inner_Block
> translate <0.0296+i*0.0223, 0.0104, 0.024>
> }
> #declare i=i+1;
> #end
> }
>
> #declare Volume_Pedal_Block=
> union
> {
> object { Inner_Blocks texture { Black_Shiny_Plastic } }
> difference
> {
> box
> {
> 0, <0.1477, 0.0484, 0.066>
> }
> object
> {
> Volume_Pedal_Block_Cutout_A
> }
> object
> {
> Volume_Pedal_Block_Cutout_A
> translate <0.1253, 0, 0>
> }
> #declare i=0;
> #while (i<4)
> object
> {
> Volume_Pedal_Block_Cutout_B
> translate <i*0.0223, 0, 0>
> }
> #declare i=i+1;
> #end
> object
> {
> Volume_Pedal_Block_Cutout_C
> rotate <-14.281, 0, 0>
> translate <0, 0.04, 0>
> }
> object
> {
> Volume_Pedal_Block_Cutout_C
> translate <0, 0, -0.033>
> rotate <14.281, 0, 0>
> translate <0, 0.04, 0.066>
> }
> }
> }
>
> // ACTUAL OBJECTS
>
>
> sky_sphere
> {
> pigment { color rgb 1 }
> }
>
> #if (!design_view) // Full model views
> plane
> {
> y, 0
> texture
> {
> pigment { color rgb 1 }
> finish { ambient 0.1 diffuse 1 brilliance 0.2 }
> }
> }
>
>
> object { Foot }
> object { Foot translate x*1.108 }
>
>
> difference // Cabinet
> {
> box
> {
> <0.0237, 0.053, 0.0713>, <1.113, 0.691, 0.073>
> }
> box { <0.605, 0.052, 0.07> <0.7524, 0.28, 0.074> }
> texture
> {
> pigment
> {
> image_map
> {
> png "solina_cabinet.png"
> interpolate 4
> }
> scale <0.0793, 0.0257, 1>
> translate <0.014, -0.01, 0>
> }
> finish { ambient 0.1 diffuse 1 brilliance 0.35 }
> }
> }
>
> union // Volume pedal case frame
> {
> difference
> {
> difference
> {
> difference
> {
> box { <0.5932, 0.053, 0.0702>, <0.7542, 0.291, 0.0713> }
> box { <0.6055, 0.052, 0.0701>, <0.7419, 0.2792, 0.0714> }
> texture { Black_Plastic }
> }
> box
> {
> <0.5932, 0.052, 0.0702>, <0.7542, 0.292, 0.0703>
> texture { Black_Brushed_Plastic }
> }
> }
> box { <0.593, 0.052, 0.0701>, <0.5939, 0.292, 0.0709> } // Cut-out
> for outer frame rounding, left part
> box { <0.593, 0.2903, 0.0701>, <0.755, 0.292, 0.0709> } // Cut-out
> for outer frame rounding, upper part
> box { <0.7535, 0.052, 0.0701>, <0.755, 0.292, 0.0709> } // Cut-out
> for outer frame rounding, right part
> box { <0.6048, 0.052, 0.0701>, <0.606, 0.2799, 0.0709> } // Cut-out
> for inner frame rounding, left part
> box { <0.6048, 0.279, 0.07>, <0.7426, 0.2799, 0.0709> } // Cut-out
> for inner frame rounding, upper part
> box { <0.741, 0.052, 0.0701>, <0.7426, 0.2799, 0.0709> } // Cut-out
> for inner frame rounding, right part
> }
> union
> {
> cylinder { <0.5939, 0.053, 0.0709>, <0.5939, 0.2903, 0.0709>,
> 0.0007 } // Outer frame rounding, left part
> sphere { <0.5939, 0.2903, 0.0709>, 0.0007 }
> // Outer frame rounding, left corner
> cylinder { <0.5939, 0.2903, 0.0709>, <0.7535, 0.2903, 0.0709>,
> 0.0007 } // Outer frame rounding, upper part
> sphere { <0.7535, 0.2903, 0.0709>, 0.0007 }
> // Outer frame rounding, right corner
> cylinder { <0.7535, 0.053, 0.0709>, <0.7535, 0.2903, 0.0709>,
> 0.0007 } // Outer frame rounding, right part
> cylinder { <0.6048, 0.053, 0.0709>, <0.6048, 0.2799, 0.0709>,
> 0.0007 } // Inner frame rounding, left part
> cylinder { <0.6048, 0.2799, 0.0709>, <0.7426, 0.2799, 0.0709>,
> 0.0007 } // Inner frame rounding, upper part
> cylinder { <0.7426, 0.053, 0.0709>, <0.7426, 0.2799, 0.0709>,
> 0.0007 } // Inner frame ronding, right part
> texture { Black_Plastic }
> }
> }
>
> difference // Volume pedal case
> {
> union
> {
> box { <0.6, 0.052, 0.073>, <0.7574, 0.302, 0.173> }
> box { <0.6, 0.052, 0.173>, <0.7574, 0.132, 0.343> }
> difference
> {
> cylinder { <0.6, 0.132, 0.173>, <0.7574, 0.132, 0.173>, 0.17 }
> box { <0.59, -0.05, 0>, <0.76, 0.31, 0.173> }
> box { <0.56, -0.05, 0>, <0.76, 0.132, 0.35> }
> }
> }
> union
> {
> box { <0.60199, 0.051, 0.07>, <0.7554, 0.3, 0.173> }
> box { <0.6019, 0.051, 0.173>, <0.7555, 0.132, 0.341> }
> difference
> {
> cylinder { <0.602, 0.132, 0.173>, <0.7554, 0.132, 0.173>, 0.168 }
> box { <0.59, -0.05, 0>, <0.76, 0.31, 0.173> }
> box { <0.56, -0.05, 0>, <0.76, 0.132, 0.35> }
> }
> }
> texture { Brown_Plastic }
> }
>
>
>
> object { Screw_Head translate <0.6283, 0.04425, 0.0703> }
> object { Screw_Head translate <0.7263, 0.04425, 0.0703> }
>
> box // Volume pedal fastening
> {
> <0.5932, 0.0355, 0.0703>, <0.7542, 0.053, 0.0713>
> texture { Black_Shiny_Plastic }
> }
>
> object
> {
> Volume_Pedal_Block
> translate <0.59985, 0.053, 0.0703>
> texture { Black_Shiny_Plastic }
> }
>
>
> box // Cabinet bottom, right part
> {
> <0.558, 0.035, 0.0713>, <1.113, 0.053, 0.41>
> texture { Walnut_Bright }
> }
>
> box // Cabinet bottom, left part
> {
> <0.023, 0.035, 0.0713>, <0.061, 0.053, 0.41>
> texture { Walnut_Bright }
> }
>
> box // Cabinet bottom, central part (assumed x and z dimensions, not
> visible from outside!)
> {
> <0.061, 0.035, 0.1>, <0.558, 0.053, 0.41>
> texture { Walnut_Bright }
> }
>
> #declare a=0;
> #while (a < 8) // Bass keys C, D, E, F, G, A, B and c
> object { Long_Bass_Key translate <0.071+a*(0.0242+0.0383),
> 0.017, -0.1587> }
> #declare a=a+1;
> #end
>
> #declare a=0;
> #while (a < 6) // Bass keys C#, D#, F#, G# and A#
> object { Short_Bass_Key translate <0.071+0.0242+0.008+a*(0.022+0.0405),
> 0.017, -0.0337> }
> #if (a = 1)
> #declare a=a+2;
> #else
> #declare a=a+1;
> #end
> #end
>
> object { Lower_Side_Part texture { Walnut_Bright } }
> object { Lower_Side_Part translate x*1.108 texture { Walnut_Bright } }
>
> object
> {
> Volume_Pedal
> rotate <-35, 0, 0>
> rotate x*volume
> translate <0.61835, 0.0826, 0.0826>
> }
>
>
> #else // Single parts design views, clock = 0
> #switch (design_view)
> #case (1) // front view
> camera
> {
> location <0.07385, 0.2, -0.5>
> look_at <0.07385, 0.04, 0>
> angle 40
> }
> #break
> #case (2) // right view
> camera
> {
> location <0.4, 0.08, 0.033>
> look_at <0.07385, 0.024, 0.033>
> angle 80
> }
> #break
> #case (3) // top view
> camera
> {
> location <0.07385, 0.35, -0.25>
> look_at <0.07385, 0, 0.09>
> angle 50
> }
> #break
> #case (4) // back view
> camera
> {
> location <0.07385, 0.07, 0.7>
> look_at <0.07385, 0.04, 0>
> angle 40
> }
> #break
> #case (5) // Left front upper corner close-up
> camera
> {
> location <0.16, 0.1, -0.12>
> look_at <0.1148, 0.03, -0.07>
> angle 40
> }
> #break
> #end
>
> object
> {
> Volume_Pedal
> rotate <-35, 0, 0>
> rotate x*volume
> }
>
>
>
> #end
>
> // 25,5538646783612752229169779947542 Hypotenuse
> // 23,3048905392031121189232368324318 Winkel
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