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See pbi fro the image generated by this code. Based on code / idea posted by
Shay a few months ago concerning spirographs.
You'll need Chris Colefax's Galaxy plugin as well. INI file attached.
#include "colors.inc"
global_settings {
adc_bailout 0.003922
ambient_light <1.0,1.0,1.0>
assumed_gamma 1.9
hf_gray_16 off
irid_wavelength <0.247059,0.176471,0.137255>
max_intersections 128
max_trace_level 20
number_of_waves 10
noise_generator 2
charset ascii
}
camera
{
location <0,0,30>
look_at <0,0,0>
}
light_source
{
<0,0,10>
color White*1.5
}
#declare radius_fixed = 2;
#declare radius_rotating = 4;
#declare spiro_offset = 1;
#declare my_degrees = 0.1;
#declare object_1 = union
{
#while (my_degrees < 360)
#declare x_loc = (radius_fixed + radius_rotating) * cos(my_degrees /
57.3) -
(radius_rotating + spiro_offset) * cos((((radius_fixed +
radius_rotating) /
radius_rotating)) * (my_degrees /*/ 57.3*/));
//#debug concat("X:" , str(x_loc,3,3) "\n")
#declare y_loc = (radius_fixed + radius_rotating) * sin(my_degrees /
57.3) -
(radius_rotating + spiro_offset) * sin((((radius_fixed +
radius_rotating) /
radius_rotating)) * (my_degrees /*/ 57.3*/));
//#debug concat("Y:" , str(y_loc,3,3) "\n")
sphere
{
<x_loc,y_loc,0>,0.1
}
#declare my_degrees = my_degrees + 0.025;
#end
}
#declare obj_set = union
{
object
{
object_1
}
object
{
object_1
scale 0.75
rotate y*45
}
object
{
object_1
scale 0.75
rotate y*-45
}
}
#declare scene_obj = union
{
object
{
obj_set
translate <8,4,0>
}
object
{
obj_set
}
object
{
obj_set
translate <-8,-4,0>
}
}
object
{
scene_obj
material
{
texture
{
pigment
{
gradient y
color_map
{
[0 color Red transmit 0.75]
[0.25 color Coral transmit 0.95]
[0.5 color White transmit 0.55]
[0.75 color Coral transmit 0.95]
[1 color Red transmit 0.75]
}
scale 9
rotate z*45
}
finish
{
diffuse 0.25
ambient 0.35
reflection 0.45
}
}
}
}
#declare star_count = 800;
#declare star_scale = 2;
#declare star_color = Coral;
#include "galaxy/galaxy.sf"
#declare star_count = 1000;
#declare star_scale = 4;
#declare star_color = Coral;
#declare star_type = 3;
#declare star_distribution = 1.25;
#declare star_color_turn = 0.315;
#include "galaxy/galaxy.sf"
#declare galaxy_bgstars = 1;
#declare galaxy_bgnebula = 3;
#declare galaxy_nebula_ambient = <1.25,1.25,1.25>;
#declare galaxy_color1 = Coral;
#declare galaxy_color2 = Red;
#include "galaxy/galaxy.bg"
--
Stefan
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