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//I just don't get it!
#version 3.6;
global_settings {
photons {
spacing 0.01 // specify the density of photons
}
}
#declare Ruby = material{
texture{
pigment{rgbf<1,.5,.5,1>}
finish{reflection {0.1, 1.0 fresnel on}}
}
interior{ior 2.4}
}
#declare Diamond = material{
texture{
pigment{rgbf .95}
finish{reflection {0.1, 1.0 fresnel on} }
}
interior{ior 2.4}
}
#declare Land1 = material{
texture{
pigment{color rgb .9}
normal{
bumps turbulence 1
normal_map{
[ 0.3 crackle .3 turbulence .4]
[0.5 marble turbulence 1]
[ 0.9 granite 1 scale .1]
}
}
}
}
#declare crossobj = intersection{
merge{
box{<-1,-20,-1><1,10,1> rotate y*45}
box{<-7,-1,-1><7,1,1> rotate x*45 translate y*3}
}
box{<-10,-21,-1><10,11,1> scale <1,1,.7>}
}
#declare cross=object{crossobj material{Diamond} photons{ reflection off
refraction on collect off}}
torus{8,1
material{Ruby}
photons{ reflection off refraction on collect off}
translate <-10,1.01,2>
}
object{cross translate <5,10,5> rotate <12,3,25> }
difference{
plane{y,0}
object{crossobj
translate <5,10,5>
rotate <12,3,25>
}
material{Land1 scale 5}
}
#declare theFont="COURBD.TTF";
#declare Line1 = "'For I know the plans I have for you,' declares the
Lord, ";
#declare Line2 = "'plans to prosper you and not to harm you, plans to
give you";
#declare Line3 = "hope and a future. Then you will call upon me and come
and ";
#declare Line4 = "pray to me, and I will listen to you. You will seek me
and ";
#declare Line5 = "find me when you seek me with all your heart.'";
#declare Line6="(Jeremiah 29:11-13, NIV)";
union{
text {ttf theFont, Line1, 0.2, 0 translate<0,5,0>}
text {ttf theFont, Line2, 0.2, 0 translate<0,4,0>}
text {ttf theFont, Line3, 0.2, 0 translate<0,3,0>}
text {ttf theFont, Line4, 0.2, 0 translate<0,2,0>}
text {ttf theFont, Line5, 0.2, 0 translate<0,1,0>}
text {ttf theFont, Line6, 0.2, 0 translate<0,0,0>}
texture{
pigment{color rgb<1,1,0>}
finish{ambient .3}
}
scale 1
rotate x*90
translate <-16,0.1,-15>
}
camera{location <0,35,-30> look_at <-3,5,0>}
light_source {
<10,900,1000>
color rgb 1
spotlight
radius .5
falloff 1
point_at <0,0,0>
photons {refraction on reflection on}
}
sky_sphere {
pigment {
gradient y
color_map {
[0.0 color rgb 0]
[1.0 color red 0.75]
}
}
}
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