POV-Ray : Newsgroups : povray.binaries.scene-files : grass Server Time
23 Nov 2024 20:54:08 EST (-0500)
  grass (Message 1 to 4 of 4)  
From: scott
Subject: grass
Date: 13 Jul 2007 03:47:24
Message: <46972e0c$1@news.povray.org>
Here's the code for the grass I posted in p.b.i.

I haven't tidied it up since I used it, but it's pretty simple.  Feel free 
to hack about with it.

I recommend you use highish AA or add focal blur to make it look good.

Scott


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From: Allan
Subject: Re: grass
Date: 15 Jul 2007 22:50:02
Message: <web.469adc7247364445387a47510@news.povray.org>
Scott,

It appears that you have uploaded your .pov file twice and forgot the
scottGrass.inc.

-Allan


"scott" <sco### [at] spamcom> wrote:
> Here's the code for the grass I posted in p.b.i.
>
> I haven't tidied it up since I used it, but it's pretty simple.  Feel free
> to hack about with it.
>
> I recommend you use highish AA or add focal blur to make it look good.
>
> Scott


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From: scott
Subject: Re: grass
Date: 16 Jul 2007 04:12:06
Message: <469b2856@news.povray.org>
Hmmm that's odd, it looks ok from here...

Anyway, here is the .inc by itself.

Scott


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From: Allan
Subject: Re: grass
Date: 17 Jul 2007 16:35:02
Message: <web.469d278847364445a80fd4bb0@news.povray.org>
Scott,

Thanks for uploading the inc!  I am not sure why I am getting the .pov in
both of the uploads in your original post but that is what I see - on two
different computers, in fact.  Now I can't wait to get home and render some
great grass!  (Wink, wink, you know what I mean! :-)

-Allan


"scott" <sco### [at] spamcom> wrote:
> Hmmm that's odd, it looks ok from here...
>
> Anyway, here is the .inc by itself.
>
> Scott


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