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45075674@news.povray.org...
> See P.B.i. for corresponding images....
>
> ~Sam
>
Thanks Sam :-)
It is simple to tune and fast to render
But I wonder why the effect disapear when I add an object to the scene as...
box{-1,1 texture {pigment {color rgb 1} finish {ambient 0} } translate
x*-200000 }// can translate anywhere, the result is the same
Marc
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Marc wrote:
> Thanks Sam :-)
Hey, if it helps, you're very welcome!
> It is simple to tune and fast to render
>
> But I wonder why the effect disapear when I add an object to the scene as...
>
> box{-1,1 texture {pigment {color rgb 1} finish {ambient 0} } translate
> x*-200000 }// can translate anywhere, the result is the same
I wonder why that happens too..... I have only one fix so far, and it
works pretty well. Basically, it involves putting all scene objects in a
merge{} statement. The objects you want to be translucent go inside
either merge or intersection brackets.
Attached is the updated scene file with comments to aid you better.
Please tell me how it works for you, good or bad.
~Sam
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