Hi guys
Can anybody with more experience in here give me an example of how to write
a Pov camera statement that will allow me to have a Blender3D camera (i. e.
that will have objects move in the same ways as in Blender3D when
translated) in Pov?
All I can find is an axis indicator like this in Blender3D:
Z
|
|
|----Y
Apparently this is not the Pov default camera? Is this a "right" or "left"
handed coord system? How can I get it in Povray?
Thanks!
--
Stefan Viljoen
Software Support Technician
Polar Design Solutions
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