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This gives very fast and reasonably realistich clouds (I think it's very
suitable for animations, where you don't have the time to see the flaws :))
It's not really finished, but maybe someone may find it useful :)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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Attachments:
Download 'fastclouds.pov.txt' (3 KB)
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Hi All,
Does anyone know how to get the "boxed-look" on HF's in povray?
My HF's are ultra thin...and I like to add some thickness to them. I
remember that with the DOS versions I always got that boxed look, but with
the win version I'm not able to get it right.
Thanks
CJ
Amsterdam
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Cees wrote:
> Does anyone know how to get the "boxed-look" on HF's in povray?
Have you tried a difference?
// Code not tested
difference {
box {
<0, 0, 0>,
<1, 1, 1>
}
heightfield {
your_heightfield
}
}
Hope that helps,
Bonsai
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Thank you!
I used for my animation.
http://miyoken5.hp.infoseek.co.jp/MPEG/animation.mpg
cu!
miyoken
///SOMETHING FAVORITE//
http://miyoken.at.infoseek.co.jp/
"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote:
> This gives very fast and reasonably realistich clouds (I think it's very
> suitable for animations, where you don't have the time to see the flaws :))
>
> It's not really finished, but maybe someone may find it useful :)
>
> cu!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
> ;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
Post a reply to this message
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