POV-Ray : Newsgroups : povray.binaries.scene-files : fast and easy clouds Server Time
1 Sep 2024 18:15:39 EDT (-0400)
  fast and easy clouds (Message 1 to 4 of 4)  
From: Zeger Knaepen
Subject: fast and easy clouds
Date: 2 Aug 2004 17:19:55
Message: <410eaffb@news.povray.org>
This gives very fast and reasonably realistich clouds (I think it's very
suitable for animations, where you don't have the time to see the flaws :))

It's not really finished, but maybe someone may find it useful :)

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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Attachments:
Download 'fastclouds.pov.txt' (3 KB)

From: Cees
Subject: thickness of HF's....
Date: 5 Aug 2004 11:49:58
Message: <41125726$1@news.povray.org>
Hi All,

Does anyone know how to get the "boxed-look" on HF's in povray?
My HF's are ultra thin...and I like to add some thickness to them. I
remember that with the DOS versions I always got that boxed look, but with
the win version I'm not able to get it right.

Thanks
CJ
Amsterdam


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From: Bonsai
Subject: Re: thickness of HF's....
Date: 6 Aug 2004 02:24:27
Message: <4113241b@news.povray.org>
Cees wrote:
> Does anyone know how to get the "boxed-look" on HF's in povray?

Have you tried a difference?

// Code not tested
difference {
	box {
		<0, 0, 0>,
		<1, 1, 1>
	}

	heightfield {
		your_heightfield
	}
}

Hope that helps,

Bonsai

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From: miyoken
Subject: Re: fast and easy clouds
Date: 10 Aug 2004 10:05:00
Message: <web.4118d4df414871375a7c09cb0@news.povray.org>
Thank you!
I used for my animation.
http://miyoken5.hp.infoseek.co.jp/MPEG/animation.mpg

cu!

miyoken
///SOMETHING FAVORITE//
http://miyoken.at.infoseek.co.jp/









"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote:
> This gives very fast and reasonably realistich clouds (I think it's very
> suitable for animations, where you don't have the time to see the flaws :))
>
> It's not really finished, but maybe someone may find it useful :)
>
> cu!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
> ;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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