so this is the rgb-cube i posted a picture of in p.b.i (color-cube)
it's highly flexible concerning the size of the cube, the spacing
between cube-elements and sme other stuff. with some effort you should
also be able to create a new cam-path using the where[x][y][z] array.
some stuff is mentioned in the scene-file itself, so feel free to
experiment :)
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and god { location HEAVEN look_at EARTH } said: let there be a
light_source { <0,0,0>, SUNLIGHT looks_like SUN }
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