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Here's an include file with a test scene for the metallic paint effect I showed
on p.b.a.
Little tip, try it on a white pigment, it gets a really gorgeous silver-paint
effect :)
--
Tek
http://www.evilsuperbrain.com
Post a reply to this message
Attachments:
Download 'metallic.inc.txt' (2 KB)
Download 'metal test.pov.txt' (1 KB)
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Tek wrote:
> Here's an include file with a test scene for the metallic paint effect I
> showed on p.b.a.
>
> Little tip, try it on a white pigment, it gets a really gorgeous
> silver-paint effect :)
Hm, interesting, but to be honest I don't understand why this is necessary.
POV-Ray has already a metalic statement wich you can use to achieve a
metalic paint effect, no?
Regards,
Andreas
--
http://www.render-zone.com
Post a reply to this message
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> Hm, interesting, but to be honest I don't understand why this is necessary.
> POV-Ray has already a metalic statement wich you can use to achieve a
> metalic paint effect, no?
I find POV's metallic statement on it's own doesn't create this effect very
well. Plus according to pov's doc's that statement is meant to simulate metal,
not metallic paint. My paint makes use of that statement, but it combines it
with some other parameters to get the appearance of the kind of gloss metallic
paint they use on cars.
I admit it's not a very complex macro, but I didn't intend to make a macro. I
was just playing with things in pov to work out how to simulate metallic paint
in real-time code, but I found some settings that I thought looked really nice
so I decided to share them. :)
--
Tek
http://www.evilsuperbrain.com
Post a reply to this message
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Andreas Kreisig wrote:
>
>Hm, interesting, but to be honest I don't understand why this is necessary.
>POV-Ray has already a metalic statement wich you can use to achieve a
>metalic paint effect, no?
>
No, the metallic keyword in the finish statment changes the way reflection
acts. Namely it tints all light from the reflection the color of the
object. If you created a finish statement which said only finish{metalic
on} you object would look no more metallic then a piece of clay.
This is very neat though, it has all parameters already set for creating a
metallic paint effect. it has all the finish statments setup so that you
can control the metallicness(?) of your finish with the second parameter of
the macro, and also it pulls a neat trick with layering textures to put a
high gloss finsh over the whole texture. this macro just saves you the
trouble of figuring out all the settings yourself.
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"Kitsune_e" <kit### [at] hotmailcom> wrote in message
news:web.3ec178e07a9ffbee9e46361d0@news.povray.org...
> this macro just saves you the
> trouble of figuring out all the settings yourself.
Exactly :)
--
Tek
http://www.evilsuperbrain.com
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I spent the evening improving the effect, and it now has support for noise in
the metallic effect, and and a glitter effect. I'll post a render of it on
p.b.i.
I've also improved the test scene, so it has a vaguely car-shaped object in
vaguely car-like colours.
--
Tek
http://www.evilsuperbrain.com
Post a reply to this message
Attachments:
Download 'metallic.inc.txt' (2 KB)
Download 'metal test.pov.txt' (2 KB)
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Tek wrote:
> "Kitsune_e" <kit### [at] hotmailcom> wrote in message
> news:web.3ec178e07a9ffbee9e46361d0@news.povray.org...
>> this macro just saves you the
>> trouble of figuring out all the settings yourself.
>
> Exactly :)
Okay, nice! At present I make a car and I'll try to use it for the painting.
Regards,
Andreas
--
http://www.render-zone.com
Post a reply to this message
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