The code is a bit messy, although I tried to clean it.. The macro makes
reflection / specular maps, like they can be found in 3dsMAX for example..
You also get the ability to filter the color of specular highlights, without
touching pigment colors.
Run it for an example with 4 grey spheres and 1 grey light.. All colors come
from filtered specular highlight.
Regards,
Hugo
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Download 'Specular_Maps.pov.txt' (4 KB)
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