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--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
Home: http://digilander.iol.it/jrgpov //New: Kitchen scene WIP
Post a reply to this message
Attachments:
Download 'par_tut.pov.txt' (8 KB)
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Got it. Ya, a tutorial would be very nice.
Thanks for sending this over.
D.
"JRG" <jrg### [at] hotmailcom> wrote in message
news:3c40b397@news.povray.org...
>
>
> --
> #local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
> (R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j
scale.025translate
> <R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
> .025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
>
> Home: http://digilander.iol.it/jrgpov //New: Kitchen scene WIP
>
>
>
>
Post a reply to this message
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Thanks for taking the time. I'll look it over and see if I can understand
any of what's going on. If you have the time to put into a tutorial, that'd
be great. And I'm sure other's would find it helpful along the line as
well.
Thanks again!
-Dayv
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Here's a better version. Now you control how many new particles are shot every
iteration with the variable Particles_per_Iter. If Particles_per_Iter*Iterations >
Particle_Count then your flow will stop before the end of the simulation.
I'm rendering the animated version at the moment, I'm going to post it later.
--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
Home: http://digilander.iol.it/jrgpov //New: Kitchen scene WIP
Post a reply to this message
Attachments:
Download 'par_tut.pov.txt' (8 KB)
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Thank you a lot. But why:
>#declare Version = 35;//31; // -31 MegaPov; -35 POV-Ray 3.5 (It crashes
with the present beta!)
It works fine for current POV-Ray 3.5b9, at least on W2K.with enough memory.
atb,
Gleb
"JRG" <jrg### [at] hotmailcom> wrote in message
news:3c415a1d@news.povray.org...
> Here's a better version. Now you control how many new particles are shot
every
Post a reply to this message
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I can't make it work with the present beta (both compiles). It crashes after a few
iterations. My system is Athlon with Windows ME.
--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
Home: http://digilander.iol.it/jrgpov //New: Kitchen scene WIP
"Gleb" <gk1### [at] sotonacuk> ha scritto nel messaggio news:3c42d361$1@news.povray.org...
> Thank you a lot. But why:
> >#declare Version = 35;//31; // -31 MegaPov; -35 POV-Ray 3.5 (It crashes
> with the present beta!)
> It works fine for current POV-Ray 3.5b9, at least on W2K.with enough memory.
>
> atb,
> Gleb
>
> "JRG" <jrg### [at] hotmailcom> wrote in message
> news:3c415a1d@news.povray.org...
> > Here's a better version. Now you control how many new particles are shot
> every
>
>
>
Post a reply to this message
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