POV-Ray : Newsgroups : povray.binaries.scene-files : Basic Particle System Server Time
2 Sep 2024 08:14:21 EDT (-0400)
  Basic Particle System (Message 1 to 6 of 6)  
From: JRG
Subject: Basic Particle System
Date: 12 Jan 2002 17:07:19
Message: <3c40b397@news.povray.org>
--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG

Home: http://digilander.iol.it/jrgpov  //New: Kitchen scene WIP


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Attachments:
Download 'par_tut.pov.txt' (8 KB)

From: Dennis Milller
Subject: Re: Basic Particle System
Date: 12 Jan 2002 17:14:10
Message: <3c40b532$1@news.povray.org>
Got it. Ya, a tutorial would be very nice.
Thanks for sending this over.
D.

"JRG" <jrg### [at] hotmailcom> wrote in message
news:3c40b397@news.povray.org...
>
>
> --
> #local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
> (R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j
scale.025translate
> <R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
> .025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG
>
> Home: http://digilander.iol.it/jrgpov  //New: Kitchen scene WIP
>
>
>
>


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From: Dayv
Subject: Re: Basic Particle System
Date: 12 Jan 2002 19:34:29
Message: <3c40d615$1@news.povray.org>
Thanks for taking the time.  I'll look it over and see if I can understand
any of what's going on.  If you have the time to put into a tutorial, that'd
be great.  And I'm sure other's would find it helpful along the line as
well.

Thanks again!
-Dayv


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From: JRG
Subject: Re: Basic Particle System Take 2
Date: 13 Jan 2002 04:57:49
Message: <3c415a1d@news.povray.org>
Here's a better version. Now you control how many new particles are shot every
iteration with the variable Particles_per_Iter. If Particles_per_Iter*Iterations >
Particle_Count then your flow will stop before the end of the simulation.
I'm rendering the animated version at the moment, I'm going to post it later.

--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG

Home: http://digilander.iol.it/jrgpov  //New: Kitchen scene WIP


Post a reply to this message


Attachments:
Download 'par_tut.pov.txt' (8 KB)

From: Gleb
Subject: Re: Basic Particle System Take 2
Date: 14 Jan 2002 07:47:29
Message: <3c42d361$1@news.povray.org>
Thank you a lot. But why:
>#declare Version = 35;//31; // -31 MegaPov; -35 POV-Ray 3.5 (It crashes
with the present beta!)
It works fine for current POV-Ray 3.5b9, at least on W2K.with enough memory.

atb,
Gleb

"JRG" <jrg### [at] hotmailcom> wrote in message
news:3c415a1d@news.povray.org...
> Here's a better version. Now you control how many new particles are shot
every


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From: JRG
Subject: Re: Basic Particle System Take 2
Date: 14 Jan 2002 13:55:55
Message: <3c4329bb@news.povray.org>
I can't make it work with the present beta (both compiles). It crashes after a few
iterations. My system is Athlon with Windows ME.

--
#local j=text{ttf"arial""JRG".2,0}#local J=0;#while(J<10)#local R=0;#while
(R<2)#local G=0;#while(G<1)#if(inside(j<R,G.1>))object{j scale.025translate
<R-1G-J/20J/-40+2>pigment{rgb<9J>}}#debug"O"#else#debug" "#end#local G=G+
.025;#end#local R=R+.05;#debug"\n"#end#local J=J+1;#end// JRG

Home: http://digilander.iol.it/jrgpov  //New: Kitchen scene WIP

"Gleb" <gk1### [at] sotonacuk> ha scritto nel messaggio news:3c42d361$1@news.povray.org...
> Thank you a lot. But why:
> >#declare Version = 35;//31; // -31 MegaPov; -35 POV-Ray 3.5 (It crashes
> with the present beta!)
> It works fine for current POV-Ray 3.5b9, at least on W2K.with enough memory.
>
> atb,
> Gleb
>
> "JRG" <jrg### [at] hotmailcom> wrote in message
> news:3c415a1d@news.povray.org...
> > Here's a better version. Now you control how many new particles are shot
> every
>
>
>


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