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Wasn't it Nekar Xenos who wrote:
>Is this a bug or am I missing something? The bottom of the "J" reflects the sky
>sphere but everything is enclosed in a box. If I get rid of the sky-sphere it
>reflects black. This should just reflect the box texture.
Actually, everything happens outside the box. The z co-ordinates of the
box are 0 to 1000
box { <-1000,-1000,0>, 1000
but the camera is at <0, 0, -10> and the objects are also translated to
negative z.
Try moving the container box to { <-1000,-1000,-1000>, <1000,1000,0>}
(but you then end up with a nasty reflection of the box's top edge.)
--
Mike Williams
Gentleman of Leisure
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"Mike Williams" <mik### [at] nospam please> wrote in message
news:M9$EwKAjyWF8EwD0@econym.demon.co.uk...
> Wasn't it Nekar Xenos who wrote:
> >Is this a bug or am I missing something? The bottom of the "J" reflects the
sky
> >sphere but everything is enclosed in a box. If I get rid of the sky-sphere it
> >reflects black. This should just reflect the box texture.
>
> Actually, everything happens outside the box. The z co-ordinates of the
> box are 0 to 1000
> box { <-1000,-1000,0>, 1000
> but the camera is at <0, 0, -10> and the objects are also translated to
> negative z.
>
> Try moving the container box to { <-1000,-1000,-1000>, <1000,1000,0>}
> (but you then end up with a nasty reflection of the box's top edge.)
>
Thanks.
Duh. This is what happens when you work on something when you haven't had enough
sleep ;)
--
- Nekar
http://nekar_xenos.tripod.com/metanoia/
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