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Is this a bug or am I missing something? The bottom of the "J" reflects the sky
sphere but everything is enclosed in a box. If I get rid of the sky-sphere it
reflects black. This should just reflect the box texture.
I've posted a pic to p.b.i.
Any help will be appreciated.
Thanks.
--
- Nekar
http://nekar_xenos.tripod.com/metanoia/
---
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Attachments:
Download 'J-Print.pov.txt' (11 KB)
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You'll probably need these to be able to run the render...
--
- Nekar
http://nekar_xenos.tripod.com/metanoia/
"Nekar Xenos" <j-p### [at] citywalk co za> wrote in message
news:3c1464ff@news.povray.org...
> Is this a bug or am I missing something? The bottom of the "J" reflects the
sky
> sphere but everything is enclosed in a box. If I get rid of the sky-sphere it
> reflects black. This should just reflect the box texture.
>
> I've posted a pic to p.b.i.
>
> Any help will be appreciated.
>
> Thanks.
>
> --
> - Nekar
>
> http://nekar_xenos.tripod.com/metanoia/
>
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.298 / Virus Database: 161 - Release Date: 2001/11/13
>
>
>
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.298 / Virus Database: 161 - Release Date: 2001/11/13
Post a reply to this message
Attachments:
Download 'Print HF.tga.tar' (41 KB)
Download 'J HF.tga.tar' (99 KB)
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Wasn't it Nekar Xenos who wrote:
>Is this a bug or am I missing something? The bottom of the "J" reflects the sky
>sphere but everything is enclosed in a box. If I get rid of the sky-sphere it
>reflects black. This should just reflect the box texture.
Actually, everything happens outside the box. The z co-ordinates of the
box are 0 to 1000
box { <-1000,-1000,0>, 1000
but the camera is at <0, 0, -10> and the objects are also translated to
negative z.
Try moving the container box to { <-1000,-1000,-1000>, <1000,1000,0>}
(but you then end up with a nasty reflection of the box's top edge.)
--
Mike Williams
Gentleman of Leisure
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"Mike Williams" <mik### [at] nospam please> wrote in message
news:M9$EwKAjyWF8EwD0@econym.demon.co.uk...
> Wasn't it Nekar Xenos who wrote:
> >Is this a bug or am I missing something? The bottom of the "J" reflects the
sky
> >sphere but everything is enclosed in a box. If I get rid of the sky-sphere it
> >reflects black. This should just reflect the box texture.
>
> Actually, everything happens outside the box. The z co-ordinates of the
> box are 0 to 1000
> box { <-1000,-1000,0>, 1000
> but the camera is at <0, 0, -10> and the objects are also translated to
> negative z.
>
> Try moving the container box to { <-1000,-1000,-1000>, <1000,1000,0>}
> (but you then end up with a nasty reflection of the box's top edge.)
>
Thanks.
Duh. This is what happens when you work on something when you haven't had enough
sleep ;)
--
- Nekar
http://nekar_xenos.tripod.com/metanoia/
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.298 / Virus Database: 161 - Release Date: 2001/11/13
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