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Enjoy!
#include "colors.inc"
#include "textures.inc"
#include "finish.inc"
#version unofficial MegaPov 0.7;
light_source {
<-50,200,-100>
rgb<1,1,.85>
}
camera {
location <0,30,-40>
look_at <0,-5,0>
}
#declare norm1 = normal { ripples 22 scale 4 turbulence .5 translate
<500,0,-500> }
#declare norm2 = normal { ripples 20 scale 4 turbulence .5 translate
<-500,0,-500> }
merge {
blob {
threshold .65
cylinder { <-200,3,-53><200,3,-63>, 4.25, 1 scale <1,.85,2> }
cylinder { <-200,3,-47><200,3,-57>, 5, 1 scale <1,.85,2> }
cylinder { <-200,3,-41><200,3,-51>, 4.25, 1 scale <1,.85,2> }
cylinder { <-200,3,-35><200,3,-45>, 5, 1 scale <1,.85,2> }
cylinder { <-200,3,-29><200,3,-39>, 4.25, 1 scale <1,.85,2> }
cylinder { <-200,3,-23><200,3,-33>, 5, 1 scale <1,.85,2> }
cylinder { <-200,3,-17><200,3,-7>, 4.25, 1 scale <1,.85,2> }
cylinder { <-200,3,-11><200,3,-1>, 5, 1 scale <1,.85,2> }
cylinder { <-200,3,-5><200,3,5>, 5, 1 scale <1,.85,2> }
cylinder { <-200,3,1><200,3,11>, 4.25, 1 scale <1,.85,2> }
cylinder { <-200,3,7><200,3,17>, 5, 1 scale <1,.85,2> }
cylinder { <-200,3,13><200,3,23>, 5, 1 scale <1,.85,2> }
cylinder { <-200,3,19><200,3,29>, 4.25, 1 scale <1,.85,2> }
cylinder { <-200,3,25><200,3,35>, 5, 1 scale <1,.85,2> }
cylinder { <-200,3,31><200,3,41>, 5, 1 scale <1,.85,2> }
cylinder { <-200,3,47><200,3,57>, 4.25, 1 scale <1,.85,2> }
cylinder { <-200,3,53><200,3,63>, 5, 1 scale <1,.85,2> }
cylinder { <-200,3,-63><200,3,-53>, 5.25, 1 scale <1,.85,2> }
cylinder { <-200,3,-57><200,3,-47>, 5, 1 scale <1,.85,2> }
cylinder { <-200,3,-51><200,3,-41>, 5, 1 scale <1,.85,2> }
cylinder { <-200,3,-45><200,3,-35>, 5.25, 1 scale <1,.85,2> }
cylinder { <-200,3,-39><200,3,-29>, 5, 1 scale <1,.85,2> }
cylinder { <-200,3,-33><200,3,-23>, 5, 1 scale <1,.85,2> }
cylinder { <-200,3,-7><200,3,-17>, 5.25, 1 scale <1,.85,2> }
cylinder { <-200,3,-1><200,3,-11>, 5, 1 scale <1,.85,2> }
cylinder { <-200,3,5><200,3,-5>, 5.25, 1 scale <1,.85,2> }
cylinder { <-200,3,11><200,3,1>, 5, 1 scale <1,.85,2> }
cylinder { <-200,3,17><200,3,7>, 5, 1 scale <1,.85,2> }
cylinder { <-200,3,23><200,3,13>, 5.25, 1 scale <1,.85,2> }
cylinder { <-200,3,29><200,3,19>, 5, 1 scale <1,.85,2> }
cylinder { <-200,3,35><200,3,25>, 5, 1 scale <1,.85,2> }
cylinder { <-200,3,41><200,3,31>, 5.25, 1 scale <1,.85,2> }
cylinder { <-200,3,57><200,3,47>, 5, 1 scale <1,.85,2> }
cylinder { <-200,3,63><200,3,53>, 5, 1 scale <1,.85,2> }
translate y*-3
}
box {
<-70,0,-70>
<70,-10,70>
}
// water texture
pigment { rgbf <0,.6,.8,.75> }
finish { reflection .35 }
normal {
ripples .25
turbulence .75
normal_map {
[0 norm1 ]
[1 norm2 ]
}
translate z*-200
}
}
plane {
y,-8.001
pigment { rgb<133/255,192/255,159/255> }
finish { ambient 1.3 }
}
--
C.J. - POV User
POV Ray Study Gallery
http://hyperion.spaceports.com/~povstudy/
hou### [at] yahoocom
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