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I'm using MegaPOV, which shouldn't really make a difference. When I render
an object with this texture, it only has the proper pigment, but looks
completely smooth. Any suggestions/know what might be wrong? for testing
purposes, I simply applied it to a sphere with a rad. of 1.
#declare ChocolateIC =
texture
{
pigment
{
color rgb <0.482353, 0.243137, 0.243137>
}
normal
{
marble , 5.0
turbulence 0.8
triangle_wave
scale 2.0
}
}
Thanks.
John
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