From: John VanSickle
Subject: Re: New Surface Subdivision Suite
Date: 16 Apr 2003 14:04:08
Message: <3E9D9B1A.534082CB@hotmail.com>
John VanSickle wrote:
> > I added features and improvements to the Surface Subdivision Suite.> > Give it a try. The .ZIP contains an .HTM with instructions.
And this file contains a test scene.
Regards,
John
John VanSickle wrote:
>I added features and improvements to the Surface Subdivision Suite.>>Give it a try. The .ZIP contains an .HTM with instructions.>>Regards,>John>
This sound very usefull! I downloaded the demo, but Povray breaks with an
error on #include "macs.inc" and #include "fonts.inc".
I was wodering if there was some way to use this to interpolate between to
meshes. Because if you could do so then you could make smoothly
interpolated character animations just by exporting a few keyframes to
povray format. That would be powerful!
Thank you for the great tool!
PS. I am glad that I found this, I was just about to make a features
request about Subdivision surfaces. It is one of the few high-level
features that Povray _doesn't_ have!
From: John VanSickle
Subject: Re: New Surface Subdivision Suite
Date: 29 Apr 2003 14:23:34
Message: <3EAEC325.B0B0E188@hotmail.com>
Kitsune_e wrote:
> > John VanSickle wrote:> >I added features and improvements to the Surface Subdivision Suite.> >> >Give it a try. The .ZIP contains an .HTM with instructions.> >> >Regards,> >John> >> > This sound very usefull! I downloaded the demo, but Povray breaks> with an error on #include "macs.inc" and #include "fonts.inc".
My bad. I generally include those by habit.
> I was wondering if there was some way to use this to interpolate> between two meshes.
The easiest way is to build the interpolation into the defintion of
the vertex array.
> PS. I am glad that I found this, I was just about to make a features> request about Subdivision surfaces. It is one of the few high-level> features that Povray _doesn't_ have!
Yup.
Regards,
John