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#declare rf=0.5;
#declare Paint=
texture{
pigment{rgb<0.1,0.8,1>}
finish{diffuse 0.6 ambient 0.0 brilliance 1.2 specular 0.5 roughness
0.01}
normal{
bozo
normal_map{
[rf-0.1 bumps 0.05 scale 0.025]
[rf-0.05 crackle 1.5 scale 0.035]
[rf-0.01 crackle 3 scale 0.06]
}
warp{turbulence 0.2 octaves 6 omega 0.8}
warp{reset_children}
}
}
#declare Rust1=
texture{
pigment{rgb<1,0.3,0.1>}
finish{diffuse 0.5 ambient 0.0 brilliance 1 crand 0.01}
normal{crackle 1.4 scale 0.0225}
}
texture{
pigment{bozo turbulence 0.6 color_map{[0 rgbf<1,1,0.2,1>][1
rgbf<0.2,1,0.2,0.4>]}}
finish{ambient 0 diffuse 0}
scale 0.04
}
#declare Rust2=
texture{
pigment{rgb<1,0.2,0.1>}
finish{diffuse 0.2 ambient 0.0 brilliance 1 crand 0.05}
normal{
average
normal_map{
[1 bozo 10 scale 0.0225]
[1 granite 1 scale 0.00225]
}
}
}
texture{
pigment{bozo turbulence 0.6 color_map{[0 rgbt<1,1,0.2,1>][1
rgbt<0.2,1,0.2,0>]}}
finish{ambient 0 diffuse 0}
scale 0.02
}
#declare RustyPaint=
texture{
bozo
texture_map{
[rf Paint]
[rf Rust2]
[rf+0.0075 Rust2]
[rf+0.015 Rust1]
[rf+0.1 Rust2]
}
warp{turbulence 0.2 octaves 6 omega 0.8}
warp{reset_children}
scale 1.3
}
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