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This is the new, improved, super speedy version. Many thanks to Peter Popov,
POV-er extraordinaire, for solving the optimization mystery. Don't use the
last version, it's lame. This one is acceptable.
Post a reply to this message
Attachments:
Download 'DBStones.zip' (4 KB)
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it's not that much faster, is it? Or am i doing something wrong???
Bugs74
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I think you're right. In some cases it's much, much faster, but not always.
Regards,
Dave
"Bugs74" <bug### [at] wanadoo nl> wrote in message
news:39292b12$1@news.povray.org...
> it's not that much faster, is it? Or am i doing something wrong???
> Bugs74
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In which cases will it render faster? I've got a PIII 600 with 256 MB ram...
Bugs74
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On Mon, 22 May 2000 18:24:01 +0200, "Bugs74" <bug### [at] wanadoo nl>
wrote:
>In which cases will it render faster? I've got a PIII 600 with 256 MB ram...
Try putting these in the command line (or INI file):
+mb0 +su +ur +ul +uv
If this does not work well enough, try using -ur instead of +ur.
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usa net
TAG e-mail : pet### [at] tag povray org
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On Sun, 21 May 2000 21:37:04 -0700, "Dave Blandston"
<gra### [at] earthlink net> wrote:
>This is the new, improved, super speedy version. Many thanks to Peter Popov,
>POV-er extraordinaire, for solving the optimization mystery. Don't use the
>last version, it's lame. This one is acceptable.
*blush*
"POV-er extraordinaire"?! Let the facts speak, I failed to write a
random stone wall macro when I tried, and you didn't :)
BTW I ran into the same problem with degenerate bounding boxes as you
have, I'll try to debug it tomorrow (I'm studying for an exam at the
moment).
Did you try Mike Williams' suggestion about the mortar?
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usa net
TAG e-mail : pet### [at] tag povray org
Post a reply to this message
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