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file://light source with a tiny sphere around it with the desired pattern
applied?
#version unofficial MegaPov 0.4;
#include "colors.inc"
global_settings
{
assumed_gamma 1.0
max_trace_level 15
}
// ----------------------------------------
#declare Image_Length = 640;
#declare Image_Height = 480;
camera
{
location <0.0, 0.0, -25.0>
direction 1.5*z
right Image_Length/Image_Height*x
look_at <0.0, 0.0, 0.0>
}
sky_sphere
{
pigment
{
gradient y turbulence .3 lambda 3
color_map { [0.0 color rgb <0,.45,.65>] [1.0 color rgb 1] }
}
}
light_source{<10, 10,-10> color rgb 2 }
// ----------------------------------------
plane{y,-1 pigment{White}}
sphere{<10, 10,-10>,.0001
texture{
pigment {
crackle file://turbulence .5
color_map {
[ 0.000 rgbf<0,1,0,1> ]
[ 0.25 rgbf <0,0,1,1> ]
[ 1.5 rgbf<1,0,0,1> ]
[ 0.75 rgbf <0,0,1,1> ]
[ 1.000 rgbf<0,1,0,1> ]
} // color_map
scale .00005
} // pigment
}//texture
}//sphere
sphere{0,5 pigment{rgbt<1,1,1,.75>}finish{specular 1 roughness .5}}
cylinder{y*-1,y*6,1 pigment{White}translate<-5,0,-5>}
--
*************************************************************
http://www.minda.swinternet.co.uk/index.htm
*************************************************************
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In article <38bd847c$1@news.povray.org>, "Bernd Michler"
<ber### [at] owl-online de> wrote:
> Hello,
>
> >
> > #version unofficial MegaPov 0.4;
>
> What is the unofficial MegaPov?
http://nathan.kopp.com/patched.htm
MegaPOV is an unofficial version including many of the patches people
have created which add new features to POV-Ray. It includes several bug
fixes, and features like an enhanced radiosity which performs much
better than the official version's, an isosurface object which allows
you to produce shapes from equations, photon mapping which simulates the
way light is refracted and reflected around the scene, and many others.
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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"mr.art" wrote:
>
> Is that as opposed to the "official" MegaPOV?
Unofficialy, yes.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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