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Triscan.mcr is a macro definition file designed to work with
MegaPOV's new features, such as trace(), min_extent, max_extent,
and so forth to produce a simulated surface scan of a #declared
POV object, and export it as a triangle mesh in RAW or LSL
format. RAW files can then be converted with programs such as
3DWin or Crossroads to a number of other formats, and LSL files
can be directly imported into the Leveller height field editor.
Using this macro, I have...
- Scanned POV objects and imported medium quality wiremeshes of
them into Rhinocerous and Poser as imported/prop objects. These
can then be used for helping to shape, pose, and scale creations
you intend to import back into POV-Ray for use with the original
models.
- Scanned POV objects and made them into Moray UDOs ... even in
cases where the primitives are not supported by Moray -- such as
julia fractals (which greatly expands the range of what you can
use in Moray)
- Scanned simple POV-Ray objects into Leveller reference shape
files. This would allow you, for example, to make a house, wall,
bridge, or whatever in POV-Ray script, then import a reference
shape of it into Leveller to use to sculpt a landscape around,
and reimport that height field back into POV for use with the
original models.
What this file CAN'T do...
If you're looking for a high quality tesselation that can be used in
other rendering engines and will produce exact copies of POV-Ray
objects, THIS ISN'T IT. This technique which uses the trace()
function in MegaPOV tends to lose enough detail and suffers from
a few inherant problems that I feel could only be solved by internal
access to the primitive's native parameters and tesselation routines
that would probably be too complex for POV script, or anything but
a binary patch. The meshes this produce can be low quality for a
quick and dirty reference shape, or even medium to fair quality,
if you're will to wait a bit longer, but for full quality POV-Ray
primitives, I'm afraid this is just not a substitute. Still, it
may have its uses, so here it is.
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Attachments:
Download 'triscan.zip' (15 KB)
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Fabian BRAU wrote:
> Your macro for Moray user is very very great!
> Very good job!
Thank you!
> So I just ask you if I can use your freeware macro Triscan for this
> purpose!
> In the doc of povray, the team say that everyone can use it (povray)
> freely for commercial or non-commercial purpose!
Fabian: absolutely. Just to make it official, all source code,
utilities, macros, etc that I release, including Triscan are free
for all derivative uses, just like POV-Ray itself. By all means,
any use you can think to put Triscan to you are welcome to do so.
I hope it will serve you well.
And good luck on the game you mentioned. It sounds very intriguing.
Myst/Riven style games are of course my favorite, being a fan of
both exploring and making raytraced worlds. I would be interested
to see how it turns out!
Cheers!
Charles
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