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// Persistence of Vision Ray Tracer Scene Description File
// File: speaker.pov
// Vers: 3.1
// Desc: Speaker
// Date: 10/6/1999
// Auth: Bryan Valencia bry### [at] 209softwarecom
#include "colors.inc"
#include "textures.inc"
camera{location <0,4,-130> look_at<0,0,0>}
light_source{<100,100,-100> color White}
box{<-100,-50,-100><100,200,100> pigment{color White} hollow scale 100}
#declare Metal_Texture=Polished_Brass
#declare Rubber=texture{
pigment{checker color Black color White* .1 scale .1}
normal {bumps .4 scale .1}
finish{phong .5}
}
#declare Speaker = union{
cylinder{<-5,0,0>,<0,0,0>,10
texture{Metal_Texture}
}
cylinder{<-4,0,0>,<-1,0,0>,11
texture{Rubber}
}
difference{
cone{<0,0,0>,10,<10,0,0>,20}
union{
cone{<0,0,0>,9.9,<10.1,0,0>,19.9}
#declare A=0;
#while (A<360)
cylinder{<21,15,0><-1,15,0>,4 rotate x*A}
#declare A=A+45;
#end
}
texture{Metal_Texture}
}
torus{ 20, 1
texture{Metal_Texture}
rotate z*90
translate x*10
}
torus{ 18.75, .5
texture{Rubber}
rotate z*90
translate x*10
}
sphere{<0,0,0>,5 scale<.1,1,1> translate <5,0,0>
texture{Rubber}
}
cone{<5,0,0>,5,<10,0,0>,18.75 open texture{Rubber} }
}
object{Speaker}
object{Speaker rotate y*90 translate x*50}
object{Speaker rotate y*-90 translate x*-50}
--
Bryan Valencia
Software Services
mailto:bry### [at] 209softwarecom
http://www.209software.com/
http://www.209software.com/books/p4dp/p4dp.html
http://www.209software.com/books/wpid/
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