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Hi everybody,
I'm involved in the Internet Movie Project and I'm trying to slap
together a sketch using povray. I'm including the source code for anyone
to take a gander at and see what I'm not seeing as far as
troubleshooting the source code. I'm trying to use my 'sun' as the main
light source for an added realistic effect.
A leg up from anybody would be much appreciated.
Thanks in advance.
Best Regards,
dag### [at] yahoo com
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Attachments:
Download 'sunset.pov.txt' (3 KB)
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Daniel Sullivan wrote:
> Hi everybody,
>
> I'm involved in the Internet Movie Project and I'm trying to slap
> together a sketch using povray. I'm including the source code for anyone
> to take a gander at and see what I'm not seeing as far as
> troubleshooting the source code. I'm trying to use my 'sun' as the main
> light source for an added realistic effect.
> A leg up from anybody would be much appreciated.
> Thanks in advance.
>
> Best Regards,
> dag### [at] yahoo com
There is an excellent sky tutorial by Mike H. (a.k.a.AlametheaJ5)
that may help you out. Hit the link below to go directly to the sunset
tutorial.
http://members.xoom.com/POVRAY3/sunset.html
He also has other tutorials that are worth looking at while you are there.
Click on the below link for an index :
http://members.xoom.com/POVRAY3/
Ken Tyler
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Daniel Sullivan wrote:
I'm trying to use my 'sun' as the main
> light source for an added realistic effect.
Try reducing the sun's distance to less than ten million. Astronomical
scenes with mile or kilometer units don't work right in POV. If you
really want to do it this way, scale so max distance is less than ten
million and reduce sizes to match. Note that a realistic sun is usually
much bluer and much lighter than your intuition would suggest. Also,
for realism, a lot of the light should be light bluish or cyanish
(depending on time of day) ambient light (to simulate light from the
sky).
Jerry Anning
cle### [at] dhol com
PS
A combination that I like for daylight lighting is this:
global_settings { assumed_gamma 1.0 ambient_light <.846, 1.041, 1.041> }
light_source { Mylocation color rgb <1.103, .993, .772> }
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