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Thomas de Groot <tho### [at] degrootorg> wrote:
> One way or another, the whole POV-Ray community has contributed to the
> initiation and building of this macro. Two people need special thanks:
> Bald Eagle, who on a regular basis asked relevant questions and
> contributed significant solutions. He was instrumental too in the
> writing of the documentation which is why he co-authors this document.
> The second person is jr. He guided me through the css and html arcane
> knowledge during the building of the web pages.
Thanks, Thomas. You've done a masterful job with your implementation of so many
features into this material {}, and I think this is a surface texturing example
that is very thorough and professional. Hopefully it inspires further
development of other challenging textures and materials, and maybe a revisiting
of other excellent textures developed by some of the very talented members of
the POV-Ray community over the years.
jr is a real workhorse, with an impressive skill set, and a thirst for attacking
new projects with gusto. I'm glad the three of us got to network and
collaborate on this so that the whole package - macro, example scenes, and
documentation are as good as we could make them given the usual constraints of
time and energy.
> One thing is still missing though: a comprehensive HowTo for building
> your own granites materials.
It will be interesting to see how others come up with independent methods of
constructing new patterns and color maps. You've already created quite a
selection of nice materials to serve as examples of how it all works.
> Because I am already thinking about Granites_22.
But of course you are :D
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