clipka <ano### [at] anonymousorg> wrote:
> > Which makes me think of that other 3.8 feature you mentioned earlier
> > about keeping declarations between renders (circumventing #undef)?
> There's no such official v3.8 feature.
I *think* what he was referencing was this:
Not identifier values that persist between _renders_ but between sequential
invocations of the texture-defining macro in the same scene.
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