POV-Ray : Newsgroups : povray.binaries.scene-files : Bordered Characters version 1.3 : Re: Bordered Characters version 1.3 Server Time
18 May 2022 03:41:55 EDT (-0400)
  Re: Bordered Characters version 1.3  
From: Dave Blandston
Date: 28 Jul 2016 22:50:00
Message: <web.579ac40347c24a6871b844040@news.povray.org>
StephenS <nom### [at] nomailcom> wrote:
> I like the old one bye itself, but the new one when used in a word or
> sentence.
>
> I have a problem in v1.1 with CSG and the letter objects produced.
>
> I comment out this type of code;
> #ifndef (TextColor_Outer)
>     #declare TextColor_Outer = texture {pigment {color <1, 1, 1>}}
> #end //#ifndef
>
> In favor of;
> #ifdef (TextColor_Outer) texture {TextColor_Outer}#end
> In the Stylize macro.
>
> If I pre-declare my textures things should be the same.
> I can also have raised 'Bordered Characters' on an object with the same
> texture as the parent union/CSG.
>
> union{
>   box{}
>   CreateParagraphTextObject()
> }
>
> Stephen S

That's a great suggestion regarding the assignment of textures. Thanks for
mentioning it!

Regards,
Dave Blandston


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