POV-Ray : Newsgroups : povray.binaries.scene-files : Granite_21 macro - beta #1.4 : Re: Granite_21 macro - beta #1.5 Server Time
19 Jun 2021 20:21:08 EDT (-0400)
  Re: Granite_21 macro - beta #1.5  
From: Thomas de Groot
Date: 2 Jun 2021 07:53:32
Message: <60b7713c$1@news.povray.org>
Op 2-6-2021 om 12:23 schreef Bald Eagle:
> Thomas de Groot <tho### [at] degrootorg> wrote:
> 
>> You know how it works: somebody in some scene uses a "smart" trick,
>> which seems to work fine, and you mindlessly copy that into your own
>> scenes, and it does seem to work... somehow, and then you tweak that
>> "smart" trick to cover another need (close, but different) and lo! it
>> just refuses to do what you expected.
> 
> Yes, I have been there on many occasions.  But let's be honest, I've also been
> thwarted from time to time by the simplest of stock SDL commands.  :D
> 
It is also when you are bending too long over the same bunch of code 
that you get blind to the most obvious things.

>> One always
>> needs a critical mind close by to get you back on the right track.
>> Thanks Bill!
>>
>> --
>> Thomas
> 
> Hey - if it somehow "worked", I would have let it slip by for a while too.   I
> only noticed it because POV-Ray was squawking about all of that undeclared
> identifier stuff.  Damned parser.
> 
> Glad you're feeling better.  How many fingers am I holding up?
> 
hmmm.... fingers...? What do you mean by "fingers"...?

-- 
Thomas


Post a reply to this message

Copyright 2003-2021 Persistence of Vision Raytracer Pty. Ltd.