POV-Ray : Newsgroups : povray.binaries.scene-files : Dakota Red Granite macro - beta #1.2 : Re: Dakota Red Granite macro - beta #1.2 Server Time
24 Feb 2024 11:34:52 EST (-0500)
  Re: Dakota Red Granite macro - beta #1.2  
From: Thomas de Groot
Date: 24 May 2021 11:33:52
Message: <60abc760@news.povray.org>
Op 24-5-2021 om 15:01 schreef Thomas de Groot:
> For your consideration, concerning sslt:
> (1) It looks like that when using the layered texture mode, i.e. with 
> veins through the granite, sslt should *only* be switched on in the 
> /lower/ layer and *not* in the top layer. Just comment it out there.
See attached image. Translucency has been a bit exagerated:
  <0.669, 0.229, 0.198>*5;

> (2) Scaling of the granite material is related to the /original/ size of 
> the object. In my system, I scale the bunny 10x /before/ applying the 
> granite material. Consequently, I use the optional M_scale = 0.10; or 
> close to that value in the macro.
In fact this has nothing to do with sslt;-)


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