Attached is a scene with an image to use as a hightfield. Mentioned in
the thread “Restructured Parser wants Testing” in povray.beta-test.
To spare my embarrassment it is a proof of concept and I’ve done little
to make it look pretty.
The code for the heightfield still has my original path. So that will
need to be changed.
There is also a closing “}” that I had to comment out and don’t
There is a workaround for exporting the trace code from Bishop3D that
comments out an object called “Dummy0”.
The variable “Density” controls the density of the grass blades (and
flowers on the ground).
I would be more than pleased if anyone can improve the logic of planting
the grass and flowers.
Credits and blame. ;)
The B3D workaround was devised by StephenS.
The ground texture was donated to the Moray community by Thomas DeG.
The sphere_sweep was made by using jr’s hilbert2d utility.
That’s it. There is no one else I can blame. :)
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Download 'hilbertflowers_3b2m2a3_.zip' (244 KB)