POV-Ray : Newsgroups : povray.binaries.scene-files : Bordered Characters version 1.3 : Re: Bordered Characters version 1.3 Server Time
18 May 2022 01:33:06 EDT (-0400)
  Re: Bordered Characters version 1.3  
From: StephenS
Date: 28 Jul 2016 18:26:01
Message: <579a8679$1@news.povray.org>
On 28/07/2016 1:49 PM, Dave Blandston wrote:
...
> The big improvement in this version is that the lower-case "a" has been
> completely re-done.
> ...

I like the old one bye itself, but the new one when used in a word or 
sentence.

I have a problem in v1.1 with CSG and the letter objects produced.

I comment out this type of code;
#ifndef (TextColor_Outer)
    #declare TextColor_Outer = texture {pigment {color <1, 1, 1>}}
#end //#ifndef

In favor of;
#ifdef (TextColor_Outer) texture {TextColor_Outer}#end
In the Stylize macro.

If I pre-declare my textures things should be the same.
I can also have raised 'Bordered Characters' on an object with the same 
texture as the parent union/CSG.

union{
  box{}
  CreateParagraphTextObject()
}

Stephen S


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